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General Tabletop Discussion
*Dungeons & Dragons
What conceits are necessary for 5E world design?
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<blockquote data-quote="Shiroiken" data-source="post: 6294344" data-attributes="member: 6775477"><p>For the most part, these are fine. Your magic might be a bit higher than desired with Standard. I would suggest allowing only 1 primary caster (Cleric, Wizard, Druid, etc) and 1 secondary/half caster (Paladin, Ranger, etc) in your group to make the power of magic feel special.</p><p></p><p>There will probably be a Module for lower magic games if you are willing to use Advanced.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6294344, member: 6775477"] For the most part, these are fine. Your magic might be a bit higher than desired with Standard. I would suggest allowing only 1 primary caster (Cleric, Wizard, Druid, etc) and 1 secondary/half caster (Paladin, Ranger, etc) in your group to make the power of magic feel special. There will probably be a Module for lower magic games if you are willing to use Advanced. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What conceits are necessary for 5E world design?
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