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What conceits are necessary for 5E world design?
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<blockquote data-quote="Halivar" data-source="post: 6294543" data-attributes="member: 9327"><p>I feel like it was at least strongly <em>encouraged</em> in 3.x and 4E due to the vital role magic items played in character progression. </p><p></p><p>In addition, 4E introduced (rather let me say exacerbated; 3E had this too to a lesser extent) the problem of the arms race between PC's and NPC's. When the PC's decide to tear up town, who will fight them? Level 1-4 men-at-arms can't touch them, so they have to be higher to present a meaningful challenge. </p><p></p><p>But if you do this, you now have a quandary; if the men-at-arms can be 10th level, why can't the local hedge wizard? </p><p></p><p>I can solve this if low-level NPC's are still a meaningful challenge for the PC's.</p></blockquote><p></p>
[QUOTE="Halivar, post: 6294543, member: 9327"] I feel like it was at least strongly [I]encouraged[/I] in 3.x and 4E due to the vital role magic items played in character progression. In addition, 4E introduced (rather let me say exacerbated; 3E had this too to a lesser extent) the problem of the arms race between PC's and NPC's. When the PC's decide to tear up town, who will fight them? Level 1-4 men-at-arms can't touch them, so they have to be higher to present a meaningful challenge. But if you do this, you now have a quandary; if the men-at-arms can be 10th level, why can't the local hedge wizard? I can solve this if low-level NPC's are still a meaningful challenge for the PC's. [/QUOTE]
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What conceits are necessary for 5E world design?
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