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What constitutes a "hit" in your mind?
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<blockquote data-quote="Kichwas" data-source="post: 9757519" data-attributes="member: 891"><p>Yeah.</p><p></p><p>I lived through 80s pop music so I most certainly agree with this. But that perspective adds a point to - to find a 'hit that's good' you need hindsight. Folks who think of all the cool music of the 80s these days are remembering the good hits. Not all the junk that was the vast majority of it in between those few gems. A few times I've listened to collections of 'actual 60s music' and not the remembered gems and it's the same for "boomer music" - for every classic we remember there was a pile of absolute junk that rose to the top of the charts for a bit and then was quickly forgotten.</p><p></p><p>But a hit - that means it resonated with a large amount of the relevant public.</p><p></p><p>For a tRPG I'd say it has to have done three things:</p><p></p><ol> <li data-xf-list-type="ol">Sold Well - this is the least important factor because you can have a hit even if only GMs buy it or people just pirate copies off of illegal PDF sharing...</li> <li data-xf-list-type="ol">Well liked by 'most gamers' - a super subjective analysis because a lot of people never speak up about liking or not liking.</li> <li data-xf-list-type="ol">Staying Power with an ease of finding games running it. This is the most valuable metric and likely the easiest one to track. Go on various 'looking for players' spaces and see how often that game shows up, and whether or not tables fill quickly. One flaw in this though can be when not many GMs are seeking players but a lot of players are seeking tables.</li> </ol><p>That third metric for me means not a single one of the new games of 2025 has yet been around long enough to be measured on this issue. Not even Daggerheart which seems to be 'all the rage' right now and is my "number 2" after "Legend in the Mist". It's just too early to really tell.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 9757519, member: 891"] Yeah. I lived through 80s pop music so I most certainly agree with this. But that perspective adds a point to - to find a 'hit that's good' you need hindsight. Folks who think of all the cool music of the 80s these days are remembering the good hits. Not all the junk that was the vast majority of it in between those few gems. A few times I've listened to collections of 'actual 60s music' and not the remembered gems and it's the same for "boomer music" - for every classic we remember there was a pile of absolute junk that rose to the top of the charts for a bit and then was quickly forgotten. But a hit - that means it resonated with a large amount of the relevant public. For a tRPG I'd say it has to have done three things: [LIST=1] [*]Sold Well - this is the least important factor because you can have a hit even if only GMs buy it or people just pirate copies off of illegal PDF sharing... [*]Well liked by 'most gamers' - a super subjective analysis because a lot of people never speak up about liking or not liking. [*]Staying Power with an ease of finding games running it. This is the most valuable metric and likely the easiest one to track. Go on various 'looking for players' spaces and see how often that game shows up, and whether or not tables fill quickly. One flaw in this though can be when not many GMs are seeking players but a lot of players are seeking tables. [/LIST] That third metric for me means not a single one of the new games of 2025 has yet been around long enough to be measured on this issue. Not even Daggerheart which seems to be 'all the rage' right now and is my "number 2" after "Legend in the Mist". It's just too early to really tell. [/QUOTE]
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