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What constitutes a "hit" in your mind?
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<blockquote data-quote="pemerton" data-source="post: 9759823" data-attributes="member: 42582"><p>The issue for me is not just about it being life-threatening. It's (i) that it is typically not debilitating, and (ii) even if you drop to zero or fewer hp, it's often likely that you'll recover to full hit points just by resting.</p><p></p><p>I think (i) and (ii) put pretty significant constraints around how hp loss is narrated. My own preferred approach is the Gygaxian one (ie most of it is near-misses, grazes, nicks, etc) and the one set out in two non-D&D books - Robins Laws HeroWars and the Burning Wheel-derived Torchbearer 2e - which encourage keeping the narration of defeat loose and a bit ambiguous until it is reasonable to drive home some final consequences. (JRRT also uses this sort of approach in LotR, when Frodo is stabbed by the Orc captain.)</p><p></p><p>Once a Raise Dead or similar spell is going to be needed, <em>then</em> a degree of finality is a reasonable thing to narrate.</p><p></p><p>Also, I should be clear that I'm talking here about PCs. As Gygax recognised, narrating consequences for NPCs is a different matter. Nothing will go wrong if a GM narrates a player's roll reducing a cultist to zero hp as decapitation or whatever: that just establishes that this person is <em>not</em> going to be able to be revived after the fight by binding their wounds and administering a draught of spirits!</p></blockquote><p></p>
[QUOTE="pemerton, post: 9759823, member: 42582"] The issue for me is not just about it being life-threatening. It's (i) that it is typically not debilitating, and (ii) even if you drop to zero or fewer hp, it's often likely that you'll recover to full hit points just by resting. I think (i) and (ii) put pretty significant constraints around how hp loss is narrated. My own preferred approach is the Gygaxian one (ie most of it is near-misses, grazes, nicks, etc) and the one set out in two non-D&D books - Robins Laws HeroWars and the Burning Wheel-derived Torchbearer 2e - which encourage keeping the narration of defeat loose and a bit ambiguous until it is reasonable to drive home some final consequences. (JRRT also uses this sort of approach in LotR, when Frodo is stabbed by the Orc captain.) Once a Raise Dead or similar spell is going to be needed, [I]then[/I] a degree of finality is a reasonable thing to narrate. Also, I should be clear that I'm talking here about PCs. As Gygax recognised, narrating consequences for NPCs is a different matter. Nothing will go wrong if a GM narrates a player's roll reducing a cultist to zero hp as decapitation or whatever: that just establishes that this person is [I]not[/I] going to be able to be revived after the fight by binding their wounds and administering a draught of spirits! [/QUOTE]
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