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Community
General Tabletop Discussion
*Dungeons & Dragons
What constitutes "DM Friendly" adventure / module in your opinion?
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<blockquote data-quote="5ekyu" data-source="post: 7322053" data-attributes="member: 6919838"><p>1 - Re-usable material and its sister morphable material. (good maps can be part of this.) The more potential content i can feed this product to and make that content "fuller" the better i like the product. This can apply to NPCs, Areas, maps, special unique and new stuff, etc etc etc. A product which has lots of stuff that is basically very narrow in its applicability is to me a lot of mostly crippled content.</p><p></p><p>2 - Omni-directional stories where the situations are set and events are in place and people are fleshed out but where there is a rich suite of options for the PCs to choose as to how they interact, use, abuse or just control/change the approaching results. basically, i would like to see the setup enable and be helpful for viable "paths" and objectives for (what can be clumsily summarized as) "any alignment of PCs Party." maybe the goods can rescue the sacrifices and stop the ritual, but maybe the neutrals can take payoffs to get certain sacrifices "off the block" and provide adequate replacements. maybe the darker party can actually not stop the ritual but merely wipe out the current bad so they can put someon else (or themselves) as the beneficiary of the ritual. maybe the darkers want to stop the ritual to prevent the other guy from getting the power-up but choose to do so without concern for the sacrifices and maybe by killing a key sacrifice before the time is right.</p><p></p><p></p><p>(Remember X-Men: Apocalypse? One of the flaws that bugged me the most was that the CIA agent never ever thought "Hey, If apoc gets Xavier we are all doomed and here i am with Xavier helpless right beside me and I could just kill him and prevent this." It deserved at least a discussion.)</p><p></p><p>So it really boils down to the more often and the more ways i can use the stuff in a product, the more i consider it friendly.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7322053, member: 6919838"] 1 - Re-usable material and its sister morphable material. (good maps can be part of this.) The more potential content i can feed this product to and make that content "fuller" the better i like the product. This can apply to NPCs, Areas, maps, special unique and new stuff, etc etc etc. A product which has lots of stuff that is basically very narrow in its applicability is to me a lot of mostly crippled content. 2 - Omni-directional stories where the situations are set and events are in place and people are fleshed out but where there is a rich suite of options for the PCs to choose as to how they interact, use, abuse or just control/change the approaching results. basically, i would like to see the setup enable and be helpful for viable "paths" and objectives for (what can be clumsily summarized as) "any alignment of PCs Party." maybe the goods can rescue the sacrifices and stop the ritual, but maybe the neutrals can take payoffs to get certain sacrifices "off the block" and provide adequate replacements. maybe the darker party can actually not stop the ritual but merely wipe out the current bad so they can put someon else (or themselves) as the beneficiary of the ritual. maybe the darkers want to stop the ritual to prevent the other guy from getting the power-up but choose to do so without concern for the sacrifices and maybe by killing a key sacrifice before the time is right. (Remember X-Men: Apocalypse? One of the flaws that bugged me the most was that the CIA agent never ever thought "Hey, If apoc gets Xavier we are all doomed and here i am with Xavier helpless right beside me and I could just kill him and prevent this." It deserved at least a discussion.) So it really boils down to the more often and the more ways i can use the stuff in a product, the more i consider it friendly. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What constitutes "DM Friendly" adventure / module in your opinion?
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