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General Tabletop Discussion
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What constitutes "DM Friendly" adventure / module in your opinion?
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<blockquote data-quote="delericho" data-source="post: 7323202" data-attributes="member: 22424"><p>I'm less inclined to rate the ability to pull sections out of an adventure (I have lots of adventures, so if I'm going to use one, I'll most likely use it as-is). And, likewise, I'm happy to read the adventure ahead of time, so don't need to be able to run it without.</p><p></p><p>One thing I like to see is adventures that at least <em>try</em> to address different ways PCs might try to deal with an encounter and try to account for different outcomes. Obviously, there's only so much can be done on either front, but at least some effort is appreciated.</p><p></p><p>I would second the "NPCs with good motivations" suggestion above.</p><p></p><p>I definitely like to see stat-blocks right there in the text. The next best option after that is to be referred to the sourcebook where they're found, with the worst being "see the appendix" - I can have multiple books open in front of me when I run easily enough, but having to keep flicking backwards and forwards in one book is a pain. (Although possibly even better still is to have all the stat-blocks gathered in a web support document that I can then print out and reference separately. That way I have all the monsters I need and only the monsters I need in an easy-to-reference guide.)</p></blockquote><p></p>
[QUOTE="delericho, post: 7323202, member: 22424"] I'm less inclined to rate the ability to pull sections out of an adventure (I have lots of adventures, so if I'm going to use one, I'll most likely use it as-is). And, likewise, I'm happy to read the adventure ahead of time, so don't need to be able to run it without. One thing I like to see is adventures that at least [i]try[/i] to address different ways PCs might try to deal with an encounter and try to account for different outcomes. Obviously, there's only so much can be done on either front, but at least some effort is appreciated. I would second the "NPCs with good motivations" suggestion above. I definitely like to see stat-blocks right there in the text. The next best option after that is to be referred to the sourcebook where they're found, with the worst being "see the appendix" - I can have multiple books open in front of me when I run easily enough, but having to keep flicking backwards and forwards in one book is a pain. (Although possibly even better still is to have all the stat-blocks gathered in a web support document that I can then print out and reference separately. That way I have all the monsters I need and only the monsters I need in an easy-to-reference guide.) [/QUOTE]
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What constitutes "DM Friendly" adventure / module in your opinion?
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