Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What constitutes "DM Friendly" adventure / module in your opinion?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Charlaquin" data-source="post: 7323337" data-attributes="member: 6779196"><p>I think these two things go hand in hand. If you know what the hostile NPCs want, it becomes much easier to work out alternative resolutions. For example, in the goblin ambush at the beginning of Lost Mines of Phandelver, the goblins are motivated by greed. They want to ambush travelers, take their stuff, and bring it back to their hideout. That encounter got a lot of notoriety for being very difficult for the first encounter of an introductory adventure, but it’s really only dangerous if you run it as a fight to the death. If you keep in mind that the goblins aren’t actively seeking to kill anyone, but are willing to if someone tries to stop them from taking the valuables from the cart, it becomes a much less deadly encounter.</p><p></p><p>Something that I do in my own prep that I never really see in adventure modules, but would be incredibly DM friendly in my opinion, is to lay out the goals, sources of conflict, and dramatic questions of encounters. So rather than just saying “there are four goblins hidden in the thickets on either side of the trail, they attack the PCs as soon as they reach the ambush sight,” it would be much more DM friendly to lay out</p><p></p><p>PC Motivation: The PCs are being paid to escort a catload of mining supplies to Phandalin.</p><p>Source of Conflict: Four Goblins are lying in wait to ambush travelers on the road.</p><p>Monster Motivation: Take anything of value from the cart and bring it back to Cragmaw Hideout</p><p>Dramatic Question: Can the PCs prevent the goblins from escaping with the mining supplies?</p><p></p><p>That changes the whole dynamic of the fight. It informs the goblins tactics, since their motivation is to escape safely with the PCs stuff, they’re less likely to waste time attacking the PCs, and more likely to Dash, Dodge, and Disengage to try to nab as much as they can and get away, only attacking PCs who block their route to the back of the cart. They might throw torchs in the cart as they run away in hopes the PCs will choose to deal with the fire rather than give chase. Most importantly, by explicitly stating the Source ofbthe conflict, it makes it easier for the DM to work out other ways that conflict might be resolved besides everyone on one side or the other being killed or otherwise incapacitated. And by stating the dramatic question, it makes it easier for the DM to recognize when the question has been answered and the encounter should be wrapped up.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7323337, member: 6779196"] I think these two things go hand in hand. If you know what the hostile NPCs want, it becomes much easier to work out alternative resolutions. For example, in the goblin ambush at the beginning of Lost Mines of Phandelver, the goblins are motivated by greed. They want to ambush travelers, take their stuff, and bring it back to their hideout. That encounter got a lot of notoriety for being very difficult for the first encounter of an introductory adventure, but it’s really only dangerous if you run it as a fight to the death. If you keep in mind that the goblins aren’t actively seeking to kill anyone, but are willing to if someone tries to stop them from taking the valuables from the cart, it becomes a much less deadly encounter. Something that I do in my own prep that I never really see in adventure modules, but would be incredibly DM friendly in my opinion, is to lay out the goals, sources of conflict, and dramatic questions of encounters. So rather than just saying “there are four goblins hidden in the thickets on either side of the trail, they attack the PCs as soon as they reach the ambush sight,” it would be much more DM friendly to lay out PC Motivation: The PCs are being paid to escort a catload of mining supplies to Phandalin. Source of Conflict: Four Goblins are lying in wait to ambush travelers on the road. Monster Motivation: Take anything of value from the cart and bring it back to Cragmaw Hideout Dramatic Question: Can the PCs prevent the goblins from escaping with the mining supplies? That changes the whole dynamic of the fight. It informs the goblins tactics, since their motivation is to escape safely with the PCs stuff, they’re less likely to waste time attacking the PCs, and more likely to Dash, Dodge, and Disengage to try to nab as much as they can and get away, only attacking PCs who block their route to the back of the cart. They might throw torchs in the cart as they run away in hopes the PCs will choose to deal with the fire rather than give chase. Most importantly, by explicitly stating the Source ofbthe conflict, it makes it easier for the DM to work out other ways that conflict might be resolved besides everyone on one side or the other being killed or otherwise incapacitated. And by stating the dramatic question, it makes it easier for the DM to recognize when the question has been answered and the encounter should be wrapped up. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What constitutes "DM Friendly" adventure / module in your opinion?
Top