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General Tabletop Discussion
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What constitutes "DM Friendly" adventure / module in your opinion?
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<blockquote data-quote="delericho" data-source="post: 7323341" data-attributes="member: 22424"><p>They certainly can do, as you describe here. However, I was also referring to things like, "what if the PCs sneak into the enemy camp?", "what if they negotiate?", "what if they bypass this encounter entirely?", or even "what if the PCs lose?"</p><p></p><p>A lot of adventures tend not to address a lot of these things, and they have an <em>awful</em> lot of "the monsters fight to the death". One of the things I really like about "Lost Mine" is that there are several different approaches offered. (And that's also one of the things I really like about "Hoard of the Dragon Queen", despite considering it a fairly poor adventure overall.)</p></blockquote><p></p>
[QUOTE="delericho, post: 7323341, member: 22424"] They certainly can do, as you describe here. However, I was also referring to things like, "what if the PCs sneak into the enemy camp?", "what if they negotiate?", "what if they bypass this encounter entirely?", or even "what if the PCs lose?" A lot of adventures tend not to address a lot of these things, and they have an [i]awful[/i] lot of "the monsters fight to the death". One of the things I really like about "Lost Mine" is that there are several different approaches offered. (And that's also one of the things I really like about "Hoard of the Dragon Queen", despite considering it a fairly poor adventure overall.) [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What constitutes "DM Friendly" adventure / module in your opinion?
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