Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What constitutes "DM Friendly" adventure / module in your opinion?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 7324992" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>I'll make my list short'ish here. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I like a <strong>general "Story Foundation"</strong> to the adventure to be explained in about half a page. If the whole adventure can be summed up in two or three sentences, that's perfect. (ex: read the 'blurb' on the cover of just about any 1e AD&D adventure module).</p><p></p><p>I like <strong>simplified stat block</strong>, and, this is important, <em>a note of what book and page to find the creature!</em> I'm almost equally happy with just a name followed by the book/page to find the creature on. If we are shooting for perfection...then how Kenzer & Co., did their Hackmaster 4th Ed modules. Here's a direct link to the "<strong>Battle Sheet</strong>" for "Quest for the Unknown": <a href="http://www.kenzerco.com/Orpg/hackmaster/downloads/product_pdfs/quest_battlesheets.pdf" target="_blank">http://www.kenzerco.com/Orpg/hackmaster/downloads/product_pdfs/quest_battlesheets.pdf</a></p><p></p><p>IMNSHO, this is sort of how I wrote my own adventures and adventure 'notes' back in '83 or so...although mine had primarily just HP's and maybe a note about something unusual. But man! When I saw the Battle Sheets for "Little Keep on the Borderland" I was sold. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> You can DL a PDF Battle Sheet of every HM4 module they produced. Free. They are also in the back of the actual module.</p><p></p><p>Ok. Other than a story foundation and a Battle Sheet, I also want an adventure to <strong>mostly be written with virtually no acknowledgement that PC's will be involved to 'stop' the bad guys</strong>. Nothing annoys me more than seeing a page and a half of "tactics, motivations, and what-if's" for some NPC or monster! (sorry for those that love 'em! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). I don't need to know all that. I need "Grovhol is hoping to curry favour with his 'owner', Mistress Renna. Grovhol will risk his life to protect her secret". That's it. I don't need to know the particulars of why he wants to get on her good side, nor do I need to know what lengths he will go to in order to keep her secret safe. I'm the DM, I can role-play that on my own.</p><p></p><p><strong>Maps that favour UTILITY and READABILITY over "Artistry"</strong>. Give me an old blue-map of ye good ol' days! Easier on the eyes, easier to modify if needed, and easier to print out (ink-usage wise).</p><p></p><p><strong>Random Encounter Charts? YES PLEASE!</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I just love 'em! They really make the game feel like it's a living, breathing, "setting". I'd say about a third of all my memorable play moments come from Random Encounter tables. They are 'unexpected' for both me and my players. They give us all a bit of that wonder and surprise that we all can just ad-lib and let the joint creative juices flow! Mmmmm.....</p><p></p><p>Lastly, I want it to <strong>NOT be in "colourful book" format</strong>. I want it to be in the old detached cover and booklet format like the original Basic D&D and 1e AD&D modules (B2, B3, L2, S4, etc). Oh, and on <em>non-glossy pages</em>! I absolutely *loathe* 'colour glossy pages' for anything that I'm expected to read and be staring at for 4 to 6 hours.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7324992, member: 45197"] Hiya! I'll make my list short'ish here. :) I like a [B]general "Story Foundation"[/B] to the adventure to be explained in about half a page. If the whole adventure can be summed up in two or three sentences, that's perfect. (ex: read the 'blurb' on the cover of just about any 1e AD&D adventure module). I like [B]simplified stat block[/B], and, this is important, [I]a note of what book and page to find the creature![/I] I'm almost equally happy with just a name followed by the book/page to find the creature on. If we are shooting for perfection...then how Kenzer & Co., did their Hackmaster 4th Ed modules. Here's a direct link to the "[B]Battle Sheet[/B]" for "Quest for the Unknown": [URL]http://www.kenzerco.com/Orpg/hackmaster/downloads/product_pdfs/quest_battlesheets.pdf[/URL] IMNSHO, this is sort of how I wrote my own adventures and adventure 'notes' back in '83 or so...although mine had primarily just HP's and maybe a note about something unusual. But man! When I saw the Battle Sheets for "Little Keep on the Borderland" I was sold. :) You can DL a PDF Battle Sheet of every HM4 module they produced. Free. They are also in the back of the actual module. Ok. Other than a story foundation and a Battle Sheet, I also want an adventure to [B]mostly be written with virtually no acknowledgement that PC's will be involved to 'stop' the bad guys[/B]. Nothing annoys me more than seeing a page and a half of "tactics, motivations, and what-if's" for some NPC or monster! (sorry for those that love 'em! :) ). I don't need to know all that. I need "Grovhol is hoping to curry favour with his 'owner', Mistress Renna. Grovhol will risk his life to protect her secret". That's it. I don't need to know the particulars of why he wants to get on her good side, nor do I need to know what lengths he will go to in order to keep her secret safe. I'm the DM, I can role-play that on my own. [B]Maps that favour UTILITY and READABILITY over "Artistry"[/B]. Give me an old blue-map of ye good ol' days! Easier on the eyes, easier to modify if needed, and easier to print out (ink-usage wise). [B]Random Encounter Charts? YES PLEASE![/B] :) I just love 'em! They really make the game feel like it's a living, breathing, "setting". I'd say about a third of all my memorable play moments come from Random Encounter tables. They are 'unexpected' for both me and my players. They give us all a bit of that wonder and surprise that we all can just ad-lib and let the joint creative juices flow! Mmmmm..... Lastly, I want it to [B]NOT be in "colourful book" format[/B]. I want it to be in the old detached cover and booklet format like the original Basic D&D and 1e AD&D modules (B2, B3, L2, S4, etc). Oh, and on [I]non-glossy pages[/I]! I absolutely *loathe* 'colour glossy pages' for anything that I'm expected to read and be staring at for 4 to 6 hours. ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What constitutes "DM Friendly" adventure / module in your opinion?
Top