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General Tabletop Discussion
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What constitutes Grind? What causes it?
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<blockquote data-quote="Lord Zardoz" data-source="post: 5115158" data-attributes="member: 704"><p>That is a pretty good definition.</p><p></p><p></p><p></p><p>Not all monsters have access to limited powers. Rechargable powers could arguably prevent this. The same can be said with powers that are more situational (ie: extra damage dice when target is prone or grants combat advantage).</p><p></p><p></p><p></p><p>Possibly, but that is very dependant on the DM. The ability to use healing surges does not automatically guarantee grind or necessarily make the fight easier. It depends on how often the DM is able to make doing so to avoid death necessary. If someone needs to heal at least once each round after the 4th round, there is no grind there. I could argue that the use of many surges in an encounter is a negative indicator against grind, since players are trying very hard not to die.</p><p></p><p></p><p></p><p>I could say that the presence of Strikers is not a guarantee of fast enemy death. Lets say your DM likes Kobolds. Kobolds are shifty, so your Rogue may not be able to get flanking often enough to have a big impact. Your Warlock or Archery based Ranger may have difficulty staying out of melee due to Kobolds always shifting adjacent to them, forcing them to eat Opportunity Attacks. Or maybe your DM really likes Minions. Extra damage dice do not matter as much as area attacks.</p><p></p><p>Besides, based on what I have read on these boards, it seems multiple strikers in a party are one of the most common options for a party build. If multiple strikers were the solution, I would expect less complaint about grind.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 5115158, member: 704"] That is a pretty good definition. Not all monsters have access to limited powers. Rechargable powers could arguably prevent this. The same can be said with powers that are more situational (ie: extra damage dice when target is prone or grants combat advantage). Possibly, but that is very dependant on the DM. The ability to use healing surges does not automatically guarantee grind or necessarily make the fight easier. It depends on how often the DM is able to make doing so to avoid death necessary. If someone needs to heal at least once each round after the 4th round, there is no grind there. I could argue that the use of many surges in an encounter is a negative indicator against grind, since players are trying very hard not to die. I could say that the presence of Strikers is not a guarantee of fast enemy death. Lets say your DM likes Kobolds. Kobolds are shifty, so your Rogue may not be able to get flanking often enough to have a big impact. Your Warlock or Archery based Ranger may have difficulty staying out of melee due to Kobolds always shifting adjacent to them, forcing them to eat Opportunity Attacks. Or maybe your DM really likes Minions. Extra damage dice do not matter as much as area attacks. Besides, based on what I have read on these boards, it seems multiple strikers in a party are one of the most common options for a party build. If multiple strikers were the solution, I would expect less complaint about grind. END COMMUNICATION [/QUOTE]
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