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What constitutes Grind? What causes it?
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<blockquote data-quote="ggroy" data-source="post: 5115500" data-attributes="member: 83805"><p>I've used "super minions" which die after 2 or 3 hits. I usually allocated half XP or full XP for them, depending on how powerful they were.</p><p></p><p>For tougher monsters, the "minion" accounting doesn't work quite as well. It doesn't handle very well stuff like ongoing damage, marks, etc ... as easily. The scheme I mentioned in my previous post, handles it better for tougher 4E monsters like elites/mini-bosses and bosses.</p><p></p><p></p><p></p><p>In practice, I've found that many encounter powers pretty much function damage-wise like an at-will. For many daily powers, they function damage-wise approximately as two at-will powers on a hit and as a single at-will on a miss with half-damage.</p></blockquote><p></p>
[QUOTE="ggroy, post: 5115500, member: 83805"] I've used "super minions" which die after 2 or 3 hits. I usually allocated half XP or full XP for them, depending on how powerful they were. For tougher monsters, the "minion" accounting doesn't work quite as well. It doesn't handle very well stuff like ongoing damage, marks, etc ... as easily. The scheme I mentioned in my previous post, handles it better for tougher 4E monsters like elites/mini-bosses and bosses. In practice, I've found that many encounter powers pretty much function damage-wise like an at-will. For many daily powers, they function damage-wise approximately as two at-will powers on a hit and as a single at-will on a miss with half-damage. [/QUOTE]
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