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What constitutes Grind? What causes it?
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<blockquote data-quote="Rechan" data-source="post: 5115889" data-attributes="member: 54846"><p>Well in all honesty, I find an almost need to use monsters higher level than the Pcs, so the monsters <em>hit and do enough damage</em>. I mean, it's either that or just universally give all monsters an extra +2. Brutes by the book, to me, are useless, because they have such a weak attack, they're just standing there taking hits and not able to connect with their own. </p><p></p><p>Reducing monster defenses is fine, but like my players who hate missing wtih their encounters, <em>I</em> hate missing. </p><p></p><p>The last time they battled a solo, it was a brute n+2, and they killed that one in round three. (Granted, it was earlier than it "should" have been; the monster had a rule that permitted an early kill if a certain condition was met, necessitated by crits/excessive fire or acid damage). And in that fight, the solo only hit once out of those three rounds.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5115889, member: 54846"] Well in all honesty, I find an almost need to use monsters higher level than the Pcs, so the monsters [i]hit and do enough damage[/i]. I mean, it's either that or just universally give all monsters an extra +2. Brutes by the book, to me, are useless, because they have such a weak attack, they're just standing there taking hits and not able to connect with their own. Reducing monster defenses is fine, but like my players who hate missing wtih their encounters, [i]I[/i] hate missing. The last time they battled a solo, it was a brute n+2, and they killed that one in round three. (Granted, it was earlier than it "should" have been; the monster had a rule that permitted an early kill if a certain condition was met, necessitated by crits/excessive fire or acid damage). And in that fight, the solo only hit once out of those three rounds. [/QUOTE]
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What constitutes Grind? What causes it?
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