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What constitutes Grind? What causes it?
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<blockquote data-quote="Dark Mistress" data-source="post: 5116806" data-attributes="member: 11816"><p>I will just answer the primary question. I think a lot of the reasons have been covered. I think there is many reasons for it happening and no one thing.</p><p></p><p>But to me grindy is one of two things. </p><p>1) Combat that everyone knows how it is going to turn out with little chance of anyone dieing before it ends. Who wins is no longer in doubt, but the combat still has several or many rounds to go.</p><p></p><p>2) When due to the campaign the characters keep doing similar things and seem unable to really accomplish the goal. Example, PC's kill a villain only to find out they are a puppet for someone else. They go to another castle kill the next villain only to find out they are a puppet etc.</p><p></p><p>The first is when you have to keep doing something when the end result is no longer in doubt with little or no risk anymore. The second is repetition of the same or similar thing making the PC's feel like they are not really ever accomplishing their goals.</p><p></p><p>But thats just my opinion and nothing more.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5116806, member: 11816"] I will just answer the primary question. I think a lot of the reasons have been covered. I think there is many reasons for it happening and no one thing. But to me grindy is one of two things. 1) Combat that everyone knows how it is going to turn out with little chance of anyone dieing before it ends. Who wins is no longer in doubt, but the combat still has several or many rounds to go. 2) When due to the campaign the characters keep doing similar things and seem unable to really accomplish the goal. Example, PC's kill a villain only to find out they are a puppet for someone else. They go to another castle kill the next villain only to find out they are a puppet etc. The first is when you have to keep doing something when the end result is no longer in doubt with little or no risk anymore. The second is repetition of the same or similar thing making the PC's feel like they are not really ever accomplishing their goals. But thats just my opinion and nothing more. [/QUOTE]
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What constitutes Grind? What causes it?
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