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What constitutes Grind? What causes it?
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<blockquote data-quote="Lord Zardoz" data-source="post: 5117442" data-attributes="member: 704"><p>That is exactly the point I wanted to make, though I did not spell it out as clearly.</p><p></p><p></p><p></p><p></p><p>Again, total agreement regarding the consequences of your players actions. That is what I meant when i said </p><p></p><p></p><p></p><p>However, I am of the opinion that having a PC get dropped, even for a few rounds, is a significant change to the tactical situation.</p><p></p><p></p><p></p><p>To my mind, I would say that one of interesting elements of 4th Edition is that we now have a condition that should change combat as a result of sustained damage; Bloodied. However, that condition by its self does not really have any consequence its self. Most monsters and PC's can stay Bloodied for the entire fight, and probably have nothing inconvenient happen. A few PC's gain a bonus to hit. A few monsters (Dragons) get a free breath weapon attack immediately. But by its self the Bloodied condition will almost never change the tactical situation.</p><p></p><p>If I was able to change any one element about this fight so that it would have seemed less grindy for you and your players, I would have applied some worthwhile tactical consequence to having bloodied an opponent. Probably something along the lines of letting the attacker decide if the defender is knocked prone, pushed, immobilized, or grants combat advantage until end of its next turn. Generally something that will have an immediate affect on the tactical situation without requiring any significant extra book keeping.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 5117442, member: 704"] That is exactly the point I wanted to make, though I did not spell it out as clearly. Again, total agreement regarding the consequences of your players actions. That is what I meant when i said However, I am of the opinion that having a PC get dropped, even for a few rounds, is a significant change to the tactical situation. To my mind, I would say that one of interesting elements of 4th Edition is that we now have a condition that should change combat as a result of sustained damage; Bloodied. However, that condition by its self does not really have any consequence its self. Most monsters and PC's can stay Bloodied for the entire fight, and probably have nothing inconvenient happen. A few PC's gain a bonus to hit. A few monsters (Dragons) get a free breath weapon attack immediately. But by its self the Bloodied condition will almost never change the tactical situation. If I was able to change any one element about this fight so that it would have seemed less grindy for you and your players, I would have applied some worthwhile tactical consequence to having bloodied an opponent. Probably something along the lines of letting the attacker decide if the defender is knocked prone, pushed, immobilized, or grants combat advantage until end of its next turn. Generally something that will have an immediate affect on the tactical situation without requiring any significant extra book keeping. END COMMUNICATION [/QUOTE]
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