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*Dungeons & Dragons
What Constitutes "Old School" D&D
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<blockquote data-quote="Helldritch" data-source="post: 8678406" data-attributes="member: 6855114"><p>The minimum and maximum spell known are for exactly that. A minimum and a maximum. As a wizard is exposed to spells, he will learn them but according to his/her intelligence, there will be a maximum of spells that he can learn from each spell levels. Once this maximum is reached ( a rare occurance) he can no longer learn spells of that level.</p><p></p><p>Finding the spell book of a caster was the greatest treasure possible. What people often forget is how big a spell book could grow into. Most wizard would create a traveling spell book. That book would usually contain the normal spells taken by the wizard and two or three more per level for versatility. While the main books might have 15 spells of each level, a traveling book might hold 4 or 5 of each one. Some spells the players might face might not even be on the traveling book, just as the traveling book might be trapped with explosive runes (effectively ruining it). Capturing a book was not a sure thing. And if the enemy wizard had failed a save vs fire, that book might get destroyed... </p><p></p><p>It was not that easy. I rember a group fighting a Lich, winning and noticing that the very library they came to plunder was on fire. Fire balls and delayed blast fire balls as well as lightning bolts have the very bad tendency to destroy stuff...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8678406, member: 6855114"] The minimum and maximum spell known are for exactly that. A minimum and a maximum. As a wizard is exposed to spells, he will learn them but according to his/her intelligence, there will be a maximum of spells that he can learn from each spell levels. Once this maximum is reached ( a rare occurance) he can no longer learn spells of that level. Finding the spell book of a caster was the greatest treasure possible. What people often forget is how big a spell book could grow into. Most wizard would create a traveling spell book. That book would usually contain the normal spells taken by the wizard and two or three more per level for versatility. While the main books might have 15 spells of each level, a traveling book might hold 4 or 5 of each one. Some spells the players might face might not even be on the traveling book, just as the traveling book might be trapped with explosive runes (effectively ruining it). Capturing a book was not a sure thing. And if the enemy wizard had failed a save vs fire, that book might get destroyed... It was not that easy. I rember a group fighting a Lich, winning and noticing that the very library they came to plunder was on fire. Fire balls and delayed blast fire balls as well as lightning bolts have the very bad tendency to destroy stuff... [/QUOTE]
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