Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Constitutes "Old School" D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 8678642" data-attributes="member: 4937"><p>We used it but in practice we gamed around at the meta level based on the realization that it so horribly gimped M-U's of low intelligence that there was never really a point of playing a M-U of less than about 17 intelligence. That was the minimum intelligence where you be reasonably assured you could learn essential spells and would have max high enough that you'd be reasonable assured you could know enough spells. </p><p></p><p>Pretty much we got to a point where we had an informal flow chart on characters where if they didn't qualify as a Paladin, didn't have two 16+'s or one 18 that wasn't charisma, didn't qualify as a Cavalier, didn't qualify as a Ranger, and didn't qualify as an (eventual) Bard we knew that character wasn't going to make it or contribute enough to the party. A cleric without 18 Wisdom was too unreliable. A M-U without 18 intelligence wouldn't eventually become the demigod needed. A fighter without 18+ strength would be half as powerful as one that had it. A character that had two high prime requisites could multi or dual class well enough to be useful, but if you didn't have that you needed to qualify for a prestige class like ranger that was inherently powerful. So if you didn't have those things, you either begged the DM to let you roll up a character worth playing or you made a thief and suicided at the early point and tried begging again if your next character wasn't worth playing. In the long run this trended toward more and more generous methods of stat generation so that players would always have something they were happy playing.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8678642, member: 4937"] We used it but in practice we gamed around at the meta level based on the realization that it so horribly gimped M-U's of low intelligence that there was never really a point of playing a M-U of less than about 17 intelligence. That was the minimum intelligence where you be reasonably assured you could learn essential spells and would have max high enough that you'd be reasonable assured you could know enough spells. Pretty much we got to a point where we had an informal flow chart on characters where if they didn't qualify as a Paladin, didn't have two 16+'s or one 18 that wasn't charisma, didn't qualify as a Cavalier, didn't qualify as a Ranger, and didn't qualify as an (eventual) Bard we knew that character wasn't going to make it or contribute enough to the party. A cleric without 18 Wisdom was too unreliable. A M-U without 18 intelligence wouldn't eventually become the demigod needed. A fighter without 18+ strength would be half as powerful as one that had it. A character that had two high prime requisites could multi or dual class well enough to be useful, but if you didn't have that you needed to qualify for a prestige class like ranger that was inherently powerful. So if you didn't have those things, you either begged the DM to let you roll up a character worth playing or you made a thief and suicided at the early point and tried begging again if your next character wasn't worth playing. In the long run this trended toward more and more generous methods of stat generation so that players would always have something they were happy playing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Constitutes "Old School" D&D
Top