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*Dungeons & Dragons
What Constitutes "Old School" D&D
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8678918" data-attributes="member: 82106"><p>Well, the conundrum of "I can always just fall on my sword if you make me play this" did exist of course. We were, however, a bit less picky. I mean, MOST PCs were not going to survive. Many could simply be stockpiled as low level adventurers that could take on warm-body status as-needed too. Even in 1e where you had decent benefits from high stats it is OK to play a PC with a prime of 15 in most cases. I mean, a 14 WIS cleric is fine, he gets 3 level 1 spells out of the gate, and 0% failure chance. 16+ is a LOT better once you hit 3rd level, but 17 or 18 will only really matter if you get to name level or above. Wizards, meh, even a 12 INT won't cripple you at lower levels! Fighters are a bit of an odd case as they are not worth much past level 7 or so compared with casters, and a 1e fighter with nothing but really mediocre STR, CON, DEX might as well be replaced with a cleric even at first level. Thieves bit rocks in hell at all levels, though playing a MC thief/caster is a fair choice, in which case a high DEX will matter. Frankly if you are playing UA type options for rolling up PCs, you might as well just make up a standard array for each class, pick the one you want to play, and go for it. lol. Even the most generous DMG one is not going to give you many rangers or paladins, though you will probably get one now and then. If you are killing yourself enough times to roll up a Paladin, you will probably be MANY levels behind the party! lol. </p><p></p><p>There was DEFINITELY an ethos of playing the original game that said it was not cool to sandbag for good stats. Also, we were amused to play characters that had one or two gimpy stats, like fighters with horribly low INT and such. I mean, after you died the 20th time, it started to take a bit more to be amusing! lol.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8678918, member: 82106"] Well, the conundrum of "I can always just fall on my sword if you make me play this" did exist of course. We were, however, a bit less picky. I mean, MOST PCs were not going to survive. Many could simply be stockpiled as low level adventurers that could take on warm-body status as-needed too. Even in 1e where you had decent benefits from high stats it is OK to play a PC with a prime of 15 in most cases. I mean, a 14 WIS cleric is fine, he gets 3 level 1 spells out of the gate, and 0% failure chance. 16+ is a LOT better once you hit 3rd level, but 17 or 18 will only really matter if you get to name level or above. Wizards, meh, even a 12 INT won't cripple you at lower levels! Fighters are a bit of an odd case as they are not worth much past level 7 or so compared with casters, and a 1e fighter with nothing but really mediocre STR, CON, DEX might as well be replaced with a cleric even at first level. Thieves bit rocks in hell at all levels, though playing a MC thief/caster is a fair choice, in which case a high DEX will matter. Frankly if you are playing UA type options for rolling up PCs, you might as well just make up a standard array for each class, pick the one you want to play, and go for it. lol. Even the most generous DMG one is not going to give you many rangers or paladins, though you will probably get one now and then. If you are killing yourself enough times to roll up a Paladin, you will probably be MANY levels behind the party! lol. There was DEFINITELY an ethos of playing the original game that said it was not cool to sandbag for good stats. Also, we were amused to play characters that had one or two gimpy stats, like fighters with horribly low INT and such. I mean, after you died the 20th time, it started to take a bit more to be amusing! lol. [/QUOTE]
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