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General Tabletop Discussion
*Dungeons & Dragons
What Constitutes "Old School" D&D
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<blockquote data-quote="Helldritch" data-source="post: 8679146" data-attributes="member: 6855114"><p>It came soon after my first group ever. It was 12 players, yep 12. One of them evil and it led to quite an argument (read here fist fight) when the evil character killed an other for profit... Yeah the group was too big and got split into two but guess what? Some that became evil started the same shenanigans and it led to more trouble IRL than I could ever expected (I was 12, so excusable, but still). This is when me and the surviving players said, never evil PC ever again. </p><p></p><p>And by the way, the Assassin class could start as neutral in the first few levels. At low levels, it was entirerly possible to play an assassin and when the time to switch alignment came, you could either change class (if you could) or abandon your character as I did not allow any evil chars. </p><p></p><p>Becoming a Darklord would remove that character too. No evil. Never again. Even later when we tried again a more open game with alignment it led to serious arguments between friends. Either everyone in the group is evil, or none are. Last evil group was 5 years ago and was meh... None if my groups are into this and fir me, it is quite a good thing. My games are grim dark enough without adding such a layer to them.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8679146, member: 6855114"] It came soon after my first group ever. It was 12 players, yep 12. One of them evil and it led to quite an argument (read here fist fight) when the evil character killed an other for profit... Yeah the group was too big and got split into two but guess what? Some that became evil started the same shenanigans and it led to more trouble IRL than I could ever expected (I was 12, so excusable, but still). This is when me and the surviving players said, never evil PC ever again. And by the way, the Assassin class could start as neutral in the first few levels. At low levels, it was entirerly possible to play an assassin and when the time to switch alignment came, you could either change class (if you could) or abandon your character as I did not allow any evil chars. Becoming a Darklord would remove that character too. No evil. Never again. Even later when we tried again a more open game with alignment it led to serious arguments between friends. Either everyone in the group is evil, or none are. Last evil group was 5 years ago and was meh... None if my groups are into this and fir me, it is quite a good thing. My games are grim dark enough without adding such a layer to them. [/QUOTE]
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