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What Constitutes "Old School" D&D
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8680787" data-attributes="member: 82106"><p>Yeah, you can run a DCC funnel with any flavor of D&D. 'True Four' was a whole set of adventures and write ups of material for doing it in 4e. Its not like the rules actually state NO DEATH TRAPS! for instance. T4 adventures are filled with them, the canonical adventure has 4 doors, 3 of them if you go through, they insta-gank your character, have fun! (there is a fairly obtuse way to figure out which door to use, but it requires first killing a sequence of LEVEL+4 encounters with stuff that has things like save or die poison).</p><p></p><p>As I say, nobody can accuse any of this of being 'against the rules', the fights are straight up hard fights, and the traps are just doing enough damage you cannot reasonably survive them. I guess you could call all of that 'not kosher 4e' if you want... Its just using the system in a different way. You can surely do the same with 5e. Its not really the SYSTEM that determines lethality, its just how you use it.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8680787, member: 82106"] Yeah, you can run a DCC funnel with any flavor of D&D. 'True Four' was a whole set of adventures and write ups of material for doing it in 4e. Its not like the rules actually state NO DEATH TRAPS! for instance. T4 adventures are filled with them, the canonical adventure has 4 doors, 3 of them if you go through, they insta-gank your character, have fun! (there is a fairly obtuse way to figure out which door to use, but it requires first killing a sequence of LEVEL+4 encounters with stuff that has things like save or die poison). As I say, nobody can accuse any of this of being 'against the rules', the fights are straight up hard fights, and the traps are just doing enough damage you cannot reasonably survive them. I guess you could call all of that 'not kosher 4e' if you want... Its just using the system in a different way. You can surely do the same with 5e. Its not really the SYSTEM that determines lethality, its just how you use it. [/QUOTE]
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