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General Tabletop Discussion
*Dungeons & Dragons
What Constitutes "Old School" D&D
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<blockquote data-quote="Voadam" data-source="post: 8681924" data-attributes="member: 2209"><p>I completely agree there are two different old school things going on, rules sets and play style.</p><p></p><p>I would not say the play style started as a reaction to 4e.</p><p></p><p>3e had its "Back to the Dungeon" tagline and ethos which was a bit of a reaction to late 1e-2e story focused AD&D, but it had distinct new play style options that arose from the new rule set. The CR and tighter suggested threat levels of encounters was part of it. Skill mechanics for a lot of things that were narrative before was another.</p><p></p><p>In 3e I got into discussions on here with people about styles of roleplaying interactions. I have preferred a more narrative and first person style of roleplaying a character. Play your fighter however you want, feel free to model them on any member of the A-team you want and go for it as your characterization. Others were advocating for designing your character to the concept. If you want to play Hannibal an-ex soldier who comes up with the plans you assign point buy stats to int even though there is no plans skill. If you want to play Face an ex-soldier who charms and fast talks people you dump points into Charisma, diplomacy, and bluff. Playing the stats you chose in character build. A third group was advocating no first person roleplaying, social interactions should be resolved solely through the mechanics of the character build so that socially awkward players could effectively play social characters and not be undercut by charismatic players.</p><p></p><p>My play style preference for direct roleplaying is a personal preference, but also a continuation of playing B/X and AD&D where the only relevant social mechanic was Charisma limiting number of henchmen and offering a modifier on the optional reaction rolls. Most all interactions were first person or narrative with almost no mechanics and most character generation being random rolls instead of point buy where you choose your stats (with some of the later developments giving you some options of stat choices). In coming into contact with people who wanted to instead use the mechanics of 3e to drive or limit roleplaying a character in social interactions I felt comfortable thinking of my play style preference as old school.</p><p></p><p>I am sure there were people in the 70s and 80s saying you should roleplay to your rolled stats as well, but the B/X and AD&D games were fairly set up and advertised for you to do whatever you wanted with your characterizations.</p><p></p><p>I don't remember when old school became a regular coined term, but I would say the discussions of these types of things has been there throughout 3e.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8681924, member: 2209"] I completely agree there are two different old school things going on, rules sets and play style. I would not say the play style started as a reaction to 4e. 3e had its "Back to the Dungeon" tagline and ethos which was a bit of a reaction to late 1e-2e story focused AD&D, but it had distinct new play style options that arose from the new rule set. The CR and tighter suggested threat levels of encounters was part of it. Skill mechanics for a lot of things that were narrative before was another. In 3e I got into discussions on here with people about styles of roleplaying interactions. I have preferred a more narrative and first person style of roleplaying a character. Play your fighter however you want, feel free to model them on any member of the A-team you want and go for it as your characterization. Others were advocating for designing your character to the concept. If you want to play Hannibal an-ex soldier who comes up with the plans you assign point buy stats to int even though there is no plans skill. If you want to play Face an ex-soldier who charms and fast talks people you dump points into Charisma, diplomacy, and bluff. Playing the stats you chose in character build. A third group was advocating no first person roleplaying, social interactions should be resolved solely through the mechanics of the character build so that socially awkward players could effectively play social characters and not be undercut by charismatic players. My play style preference for direct roleplaying is a personal preference, but also a continuation of playing B/X and AD&D where the only relevant social mechanic was Charisma limiting number of henchmen and offering a modifier on the optional reaction rolls. Most all interactions were first person or narrative with almost no mechanics and most character generation being random rolls instead of point buy where you choose your stats (with some of the later developments giving you some options of stat choices). In coming into contact with people who wanted to instead use the mechanics of 3e to drive or limit roleplaying a character in social interactions I felt comfortable thinking of my play style preference as old school. I am sure there were people in the 70s and 80s saying you should roleplay to your rolled stats as well, but the B/X and AD&D games were fairly set up and advertised for you to do whatever you wanted with your characterizations. I don't remember when old school became a regular coined term, but I would say the discussions of these types of things has been there throughout 3e. [/QUOTE]
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