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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What content do y'all want from Gate Pass Gazette?
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<blockquote data-quote="Legendweaver" data-source="post: 8482914" data-attributes="member: 6705414"><p>Personally, what I <em>don't</em> want is an ever-expanding list of player options spread across a million different articles and source books that I have to master in order to have a reasonable chance of anticipating rules interactions and adjudicating rules at my table. I want to limit a campaign or an adventure to a set of core rulebooks and <em>one</em> setting-specific expansion...though judging by what a lot of publishers put out, perhaps I'm in the minority here (I'm looking at you, Pazio!)</p><p></p><p>But I <em>would</em> be interested in accumulating a library of high-quality, setting-specific content. Thus, my suggestion would be for GPG to pick a theme for each issue and pack it full of LU content specific to <em>one</em> setting or adventure type. Then, if I want to run a swashbuckling campaign, all I'd need are the three core rulebooks and the pirate-themed issue of GPG (complete with pirate-themed heritages, aquatic monsters, nautical exploration challenges, drop-in seafaring factions & npcs, and expanded rules for ship combat). If I want to run a gothic horror, I just need the three core books and the gothic issue of GPG, etc. </p><p></p><p>I think there's a near-endless stream of potential content here, but from my perspective, the key is for each setting issue or book to be fully self-contained (aside from references to the core books). If some new rule or creature is suited to multiple settings, duplicate it - don't back-reference it!</p></blockquote><p></p>
[QUOTE="Legendweaver, post: 8482914, member: 6705414"] Personally, what I [I]don't[/I] want is an ever-expanding list of player options spread across a million different articles and source books that I have to master in order to have a reasonable chance of anticipating rules interactions and adjudicating rules at my table. I want to limit a campaign or an adventure to a set of core rulebooks and [I]one[/I] setting-specific expansion...though judging by what a lot of publishers put out, perhaps I'm in the minority here (I'm looking at you, Pazio!) But I [I]would[/I] be interested in accumulating a library of high-quality, setting-specific content. Thus, my suggestion would be for GPG to pick a theme for each issue and pack it full of LU content specific to [I]one[/I] setting or adventure type. Then, if I want to run a swashbuckling campaign, all I'd need are the three core rulebooks and the pirate-themed issue of GPG (complete with pirate-themed heritages, aquatic monsters, nautical exploration challenges, drop-in seafaring factions & npcs, and expanded rules for ship combat). If I want to run a gothic horror, I just need the three core books and the gothic issue of GPG, etc. I think there's a near-endless stream of potential content here, but from my perspective, the key is for each setting issue or book to be fully self-contained (aside from references to the core books). If some new rule or creature is suited to multiple settings, duplicate it - don't back-reference it! [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What content do y'all want from Gate Pass Gazette?
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