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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
What content do y'all want from Gate Pass Gazette?
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<blockquote data-quote="noodohs" data-source="post: 8501330" data-attributes="member: 7033037"><p>It is possible, of course, and clearly there are people that like it. But I've been playing (and complaining about) an O5e artificer for a year or so now and while there are some things that LU gets better, it's not nearly as amazing (and thematically appropriate) as what PF2e accomplished. Since LU bills itself as the go between for those two systems, I was really hoping they'd take inspiration from that and stop trying to lump alchemy in with artifice (as one example) and give them like actual tool wizard things, since that's what the class seems like it's supposed to be. I was excited to finally have something cool to convince my DM to let me play, but my subclass (battle smith) doesn't even have an equivalent available.</p><p></p><p>Again, it's a cool core concept, but I think with more time, a few more minor tweaks could have been made that everyone would have liked. Like the automaton companion is just objectively worse in nearly every way than an equivalent steel defender at level 20, but you get to take it with you starting at level 3 as a battle smith. Yes, it starts out worse, but something is better than nothing. Meanwhile a herald gets to just not die at level 20. Surely even those of you who like the artificer can agree there could've been a better capstone. On top of that, O5e artificers just get infusions at certain levels, they don't have to go find them in the world, so I can just have a headband of intellect overnight whereas in LU I have to hope my DM is feeling generous and will allow me to find one somewhere in the world that I can replicate... except I'd already have one, so why bother making a new one?</p><p></p><p>At some point, I am probably going to rework the class on my own and will post the results in a different thread for further discussion.</p></blockquote><p></p>
[QUOTE="noodohs, post: 8501330, member: 7033037"] It is possible, of course, and clearly there are people that like it. But I've been playing (and complaining about) an O5e artificer for a year or so now and while there are some things that LU gets better, it's not nearly as amazing (and thematically appropriate) as what PF2e accomplished. Since LU bills itself as the go between for those two systems, I was really hoping they'd take inspiration from that and stop trying to lump alchemy in with artifice (as one example) and give them like actual tool wizard things, since that's what the class seems like it's supposed to be. I was excited to finally have something cool to convince my DM to let me play, but my subclass (battle smith) doesn't even have an equivalent available. Again, it's a cool core concept, but I think with more time, a few more minor tweaks could have been made that everyone would have liked. Like the automaton companion is just objectively worse in nearly every way than an equivalent steel defender at level 20, but you get to take it with you starting at level 3 as a battle smith. Yes, it starts out worse, but something is better than nothing. Meanwhile a herald gets to just not die at level 20. Surely even those of you who like the artificer can agree there could've been a better capstone. On top of that, O5e artificers just get infusions at certain levels, they don't have to go find them in the world, so I can just have a headband of intellect overnight whereas in LU I have to hope my DM is feeling generous and will allow me to find one somewhere in the world that I can replicate... except I'd already have one, so why bother making a new one? At some point, I am probably going to rework the class on my own and will post the results in a different thread for further discussion. [/QUOTE]
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What content do y'all want from Gate Pass Gazette?
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