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General Tabletop Discussion
*Pathfinder & Starfinder
What Core Class was actually fun to play
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<blockquote data-quote="Xethreau" data-source="post: 3968317" data-attributes="member: 57584"><p>1. For me, that is kind of the issue, but more like this:</p><p>Cleric: CRAP! Not only do I *have* to prepare spells, but I get like, what, 3 a day? Forget that. Plus no new class features past lvl 1. (I don't consider spells to be class features, btw.)</p><p>Rogue: Sounds right. </p><p>Sorcerer: No class features past first level... *awesome.*</p><p>Wizard: Gotta keep a record for spell book... Gotta keep a record for spells repaired... I understand RPing a book-worm, but this is ridiculous!</p><p></p><p></p><p>2. Well, I won't answer your question because its not founded on what I percive to be not true. All classes will have a strength, and all will have weaknesses; thats why there is a party. Wizards will always be squishy and slow. Rogues will be slightly less squishy, and not slow, but you gotta be patent and a quick thinker to use one right. Leaders will only have a few purely offensive abilities, it seems. And defenders have to take the heat for the entire party.</p><p></p><p>As in real life, most of the time your strength is an indication of your weakness.</p><p></p><p>3. Classes should each have their own flavor, which should be a factor for who likes what class. However, play style should be a topic for party roles. Strikers will play significantly diffently than controllers. Some people are more geared for selecting a class for flavor (like myself), and others sellect a class (which will probably be Role in 4e) for play style. </p><p></p><p>Flavor, power selection, and equipment choices should be some of the only things that differentiate classes; a new kind of "power system" from class to class, like what we saw in 3e, should not be a factor one has to worry about. I think 3e has so many classes because there were so many different kinds of "power systems" used: Class-feature only, Spellcasting, Manifesting, Invoking, and Martial Adepts all had different kind of mechanics, but there often times is not very much difference between the classes flavor and niche wise. <strong>Someone who wants to play a wizard should not have to learn a different set of rules from a rogue just because the in-world mechanics for the classes are so different from one another.</strong></p><p></p><p>4. To be honest, I have never played very long in a single campaign for very long; the person who was DMing for me and my group kept having ADD attacks x.x Most of my characters I like because of their character, not necessarily because of their class powers. However, here are some classes that I did enjoy playing:</p><p>- Druid. Shapeshifting variant from PHB2 FTW!</p><p>- Warlock. Summon Swarm is mean at first level, and very flavorful for my character.</p><p>- I never got to play them, but Martial Adepts are made of awesome</p><p>- I enjoyed playing an epic level monk once, though I was a newbie then, and my build was very substandard; I couldn't damage the terrrasque, so I just ran circles around it to distract it.</p><p>- I enjoyed my Sorcerer and my Cleric for the full one game I played with them in it</p><p>- I played a bard once, and liked it, though I didn't use her class features too much at all</p></blockquote><p></p>
[QUOTE="Xethreau, post: 3968317, member: 57584"] 1. For me, that is kind of the issue, but more like this: Cleric: CRAP! Not only do I *have* to prepare spells, but I get like, what, 3 a day? Forget that. Plus no new class features past lvl 1. (I don't consider spells to be class features, btw.) Rogue: Sounds right. Sorcerer: No class features past first level... *awesome.* Wizard: Gotta keep a record for spell book... Gotta keep a record for spells repaired... I understand RPing a book-worm, but this is ridiculous! 2. Well, I won't answer your question because its not founded on what I percive to be not true. All classes will have a strength, and all will have weaknesses; thats why there is a party. Wizards will always be squishy and slow. Rogues will be slightly less squishy, and not slow, but you gotta be patent and a quick thinker to use one right. Leaders will only have a few purely offensive abilities, it seems. And defenders have to take the heat for the entire party. As in real life, most of the time your strength is an indication of your weakness. 3. Classes should each have their own flavor, which should be a factor for who likes what class. However, play style should be a topic for party roles. Strikers will play significantly diffently than controllers. Some people are more geared for selecting a class for flavor (like myself), and others sellect a class (which will probably be Role in 4e) for play style. Flavor, power selection, and equipment choices should be some of the only things that differentiate classes; a new kind of "power system" from class to class, like what we saw in 3e, should not be a factor one has to worry about. I think 3e has so many classes because there were so many different kinds of "power systems" used: Class-feature only, Spellcasting, Manifesting, Invoking, and Martial Adepts all had different kind of mechanics, but there often times is not very much difference between the classes flavor and niche wise. [B]Someone who wants to play a wizard should not have to learn a different set of rules from a rogue just because the in-world mechanics for the classes are so different from one another.[/B] 4. To be honest, I have never played very long in a single campaign for very long; the person who was DMing for me and my group kept having ADD attacks x.x Most of my characters I like because of their character, not necessarily because of their class powers. However, here are some classes that I did enjoy playing: - Druid. Shapeshifting variant from PHB2 FTW! - Warlock. Summon Swarm is mean at first level, and very flavorful for my character. - I never got to play them, but Martial Adepts are made of awesome - I enjoyed playing an epic level monk once, though I was a newbie then, and my build was very substandard; I couldn't damage the terrrasque, so I just ran circles around it to distract it. - I enjoyed my Sorcerer and my Cleric for the full one game I played with them in it - I played a bard once, and liked it, though I didn't use her class features too much at all [/QUOTE]
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