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General Tabletop Discussion
*Pathfinder & Starfinder
What Core Class was actually fun to play
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<blockquote data-quote="Panamon Creel" data-source="post: 3968372" data-attributes="member: 58610"><p>1. No, don't agree. Clerics and Wizards/Sorcerers are a blast to play; fighters also (though I haven't played one at high levels- same with rogue). If you want the classes that need fixing in 3.5, IMO that would be the bard, monk, and paladin.</p><p></p><p>2. Hard to answer based on our limited knowledge of 4E. But it seems the classes will still have "drawbacks" - wizards low hit points and AC; fighters lower will saves; clerics not as good in melee; etc. It is just that what they did well in 3E, they will now do better (ex. sneak attack, spell casting, healing).</p><p></p><p>3. No, if you trying to differentiate different player styles (roleplayers, power gamers, problem solvers). Because not every "roleplayer" will always want to play the "noble", and sometimes the power gamers will not want to play the wizard. Different players should be able to customize their character through feats and skills to suit their style. </p><p></p><p>4. I played a cleric for the majority of 3.0 and 3.5- it was a fun and powerful class. I used most of my spells in combat, and still had plenty of healing. Played a wizard and that would have been fun, except for the fact that I was a drow and was nerfed by the level adjustment rules</p></blockquote><p></p>
[QUOTE="Panamon Creel, post: 3968372, member: 58610"] 1. No, don't agree. Clerics and Wizards/Sorcerers are a blast to play; fighters also (though I haven't played one at high levels- same with rogue). If you want the classes that need fixing in 3.5, IMO that would be the bard, monk, and paladin. 2. Hard to answer based on our limited knowledge of 4E. But it seems the classes will still have "drawbacks" - wizards low hit points and AC; fighters lower will saves; clerics not as good in melee; etc. It is just that what they did well in 3E, they will now do better (ex. sneak attack, spell casting, healing). 3. No, if you trying to differentiate different player styles (roleplayers, power gamers, problem solvers). Because not every "roleplayer" will always want to play the "noble", and sometimes the power gamers will not want to play the wizard. Different players should be able to customize their character through feats and skills to suit their style. 4. I played a cleric for the majority of 3.0 and 3.5- it was a fun and powerful class. I used most of my spells in combat, and still had plenty of healing. Played a wizard and that would have been fun, except for the fact that I was a drow and was nerfed by the level adjustment rules [/QUOTE]
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