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General Tabletop Discussion
*Pathfinder & Starfinder
What Core Class was actually fun to play
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<blockquote data-quote="perchy" data-source="post: 3968380" data-attributes="member: 58493"><p>1.</p><p>Cleric: Depending on the encounter, fun or /sleep+autoheal, i spent a larger amount of time considering how to defeat the encounter and save the world, less focus'd on how much damage i was dealing</p><p></p><p>Rogue: Fun when sneak attackworks , fun to work out what to do if it doesn't, boring if that turns out to be "flank with the fighter".</p><p></p><p>Wizard/Sorcerer: So hard to choose which spells to memorise each day, i worried way too much</p><p></p><p>Fighter: Never played a pure fighter, but fighter/barbarian was fun, had a strong party to back me up, it is nice to cause them problems while i just killed stuff. I also enjoyed monsters having a hard time hitting me (when i tried to be hard to hit) i took pride in taking the least damage instead of dealing the most.</p><p></p><p>Ranger. Great fun till a monster has damage reduction 10/blunt or something, so often i was reduced to doing 1 or 2 damager per arrow where a fighter would power attack. But i should note, i worked on mobile damage to the point where i solo'd a CR 48 encounter at lvl 17, just waiting for arrows to crit and kill him with massive damage (DC 15 save, he rolled a one eventully, didn't get full xp) . Being trixy was fun</p><p></p><p></p><p>2. Odd that people havn't got this yet. They've removed draw-backs, but some character classes are still better at certain jobs. The scale is no longer -5 to 5 but 0 to 5. So theres still differences, but parties will be more consistant, letting DMs stat wilder encounters without fear of party death</p><p></p><p>3. Yes, character classes should be gear towards what people enjoy, and they will be. But the noble would still be bored during the combat part of the session if he couldn't use a pistol. The lack of weaknesses is to ensure no one will ever be left out, but certain characters will always be better at certain things.</p><p></p><p>4. Maybe i just have fun more easily than others. I have played in about 15 campains maybe 20 one off sessions, and i've found that everyone doesn't enjoy everything. Out of a party of 6 at least one person would be bored on average per session, and once you lost them it was hard to drag them back in, even it did turn into their sort of encounters</p></blockquote><p></p>
[QUOTE="perchy, post: 3968380, member: 58493"] 1. Cleric: Depending on the encounter, fun or /sleep+autoheal, i spent a larger amount of time considering how to defeat the encounter and save the world, less focus'd on how much damage i was dealing Rogue: Fun when sneak attackworks , fun to work out what to do if it doesn't, boring if that turns out to be "flank with the fighter". Wizard/Sorcerer: So hard to choose which spells to memorise each day, i worried way too much Fighter: Never played a pure fighter, but fighter/barbarian was fun, had a strong party to back me up, it is nice to cause them problems while i just killed stuff. I also enjoyed monsters having a hard time hitting me (when i tried to be hard to hit) i took pride in taking the least damage instead of dealing the most. Ranger. Great fun till a monster has damage reduction 10/blunt or something, so often i was reduced to doing 1 or 2 damager per arrow where a fighter would power attack. But i should note, i worked on mobile damage to the point where i solo'd a CR 48 encounter at lvl 17, just waiting for arrows to crit and kill him with massive damage (DC 15 save, he rolled a one eventully, didn't get full xp) . Being trixy was fun 2. Odd that people havn't got this yet. They've removed draw-backs, but some character classes are still better at certain jobs. The scale is no longer -5 to 5 but 0 to 5. So theres still differences, but parties will be more consistant, letting DMs stat wilder encounters without fear of party death 3. Yes, character classes should be gear towards what people enjoy, and they will be. But the noble would still be bored during the combat part of the session if he couldn't use a pistol. The lack of weaknesses is to ensure no one will ever be left out, but certain characters will always be better at certain things. 4. Maybe i just have fun more easily than others. I have played in about 15 campains maybe 20 one off sessions, and i've found that everyone doesn't enjoy everything. Out of a party of 6 at least one person would be bored on average per session, and once you lost them it was hard to drag them back in, even it did turn into their sort of encounters [/QUOTE]
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