Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Core Class was actually fun to play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cbas_10" data-source="post: 3968596" data-attributes="member: 55767"><p>Nope. Not even a little bit.</p><p></p><p><em>Hack, slash, loot, optimize for the next battle....hack, slash, loot, optimize some more</em> is a style that is lots of fun within a mindless video/computer/console game. But it is more of a chore in a tabletop RPG. However, I do realize that I'm in the minority; I'm far more interested in playing an interesting character, interacting with intriguing NPCs, and participating in a rich storyline. 3.X was certainly designed for adventuring and killing stuff to be the core of the game, but it was also designed to be versatile enough to support other playing styles as well.</p><p></p><p>My decisions with clerics had nothing to do with deciding between hitting or healing; my decisions dealt with deciding the style of character it was going to be: should I play a totally selfless, generous cleric of Pelor...or should I play a hard-nosed, pull-your-own-weight cleric of Heironeous?</p><p></p><p>Rogues have so much going for them, depending on sneak attack for the only path to success means that the versatility of their skills (and, thus, variety of character concepts) is being ignored. *yawn*</p><p></p><p>Of course, wizards run out of spells. Wizards are a more strategic character than other classes. That is part of the challenge and appeal for me. They also have a number of skills that few other characters possess. Knowledges, research, and being a channel for arcane lore certainly has a place in the game...and there really are interesting things to do in the game outside of combat!</p><p></p><p>Outclassed in damage at higher levels? I've never even thought of that concept...I've never seen this possibility. I've played a couple of mid-high level fighters and got bored pretty quickly when I started flinging multiple attacks, landing near-common critical hits, cleaving, laying waste, and more. Fighters can be very effective AND versatile with the HUGE number of feats they get.</p><p></p><p></p><p></p><p>Well, as much as I have been paranoid about classes losing weaknesses (Duh! what do you think is going to happen when the bookworm wizard that has never spent time on a battlefield encounters and ogre in a dark alleyway? Ding! Wizard becomes a greasy puddle in the cobblestone if he can't get out of there fast.) in 4e, I doub't if it will be as bad as initially feared. Plus, having weaknesses and drawbacks is part of what draws a group together. We (characters in a party) not only work together, but we compliment each other's strengths and weaknesses. It's called "working together and cooperating."</p><p></p><p></p><p></p><p>I totally agree with you, and this has become my main hesitation about messing around with 4E. Some players like all hack-and-slash; some players like micromanaged sheets of 256 types of spell components, some players like near-diceless games of social intrigue. It's all good; I'm not of the camp of people that say everyone should play "my style." BUT... If the game has the "deck stacked" so that it is difficult to play in a style outside of hack-and-slash, I think that will be its largest failing.</p><p></p><p></p><p></p><p>D&D 3.x was pretty fun for the last 8 years (and will continue to be fun in the future...). Hmm...I get the impression that you are asking about more specific examples. I had the most fun as a dungeon master. A subtle combination of creating storylines, using the rules to come up with original and interesting adversaries, being able to emphasize or ignore various rules in order to give the game "just the right mood and theme" (and without breaking the other rules in the process!). As a player, the most fun I had was with my Privateer Captain (looked like a rogue and swashbuckler, but was a simple fighter with interesting choices of feats and skills, including Leadership).</p></blockquote><p></p>
[QUOTE="Cbas_10, post: 3968596, member: 55767"] Nope. Not even a little bit. [i]Hack, slash, loot, optimize for the next battle....hack, slash, loot, optimize some more[/i] is a style that is lots of fun within a mindless video/computer/console game. But it is more of a chore in a tabletop RPG. However, I do realize that I'm in the minority; I'm far more interested in playing an interesting character, interacting with intriguing NPCs, and participating in a rich storyline. 3.X was certainly designed for adventuring and killing stuff to be the core of the game, but it was also designed to be versatile enough to support other playing styles as well. My decisions with clerics had nothing to do with deciding between hitting or healing; my decisions dealt with deciding the style of character it was going to be: should I play a totally selfless, generous cleric of Pelor...or should I play a hard-nosed, pull-your-own-weight cleric of Heironeous? Rogues have so much going for them, depending on sneak attack for the only path to success means that the versatility of their skills (and, thus, variety of character concepts) is being ignored. *yawn* Of course, wizards run out of spells. Wizards are a more strategic character than other classes. That is part of the challenge and appeal for me. They also have a number of skills that few other characters possess. Knowledges, research, and being a channel for arcane lore certainly has a place in the game...and there really are interesting things to do in the game outside of combat! Outclassed in damage at higher levels? I've never even thought of that concept...I've never seen this possibility. I've played a couple of mid-high level fighters and got bored pretty quickly when I started flinging multiple attacks, landing near-common critical hits, cleaving, laying waste, and more. Fighters can be very effective AND versatile with the HUGE number of feats they get. Well, as much as I have been paranoid about classes losing weaknesses (Duh! what do you think is going to happen when the bookworm wizard that has never spent time on a battlefield encounters and ogre in a dark alleyway? Ding! Wizard becomes a greasy puddle in the cobblestone if he can't get out of there fast.) in 4e, I doub't if it will be as bad as initially feared. Plus, having weaknesses and drawbacks is part of what draws a group together. We (characters in a party) not only work together, but we compliment each other's strengths and weaknesses. It's called "working together and cooperating." I totally agree with you, and this has become my main hesitation about messing around with 4E. Some players like all hack-and-slash; some players like micromanaged sheets of 256 types of spell components, some players like near-diceless games of social intrigue. It's all good; I'm not of the camp of people that say everyone should play "my style." BUT... If the game has the "deck stacked" so that it is difficult to play in a style outside of hack-and-slash, I think that will be its largest failing. D&D 3.x was pretty fun for the last 8 years (and will continue to be fun in the future...). Hmm...I get the impression that you are asking about more specific examples. I had the most fun as a dungeon master. A subtle combination of creating storylines, using the rules to come up with original and interesting adversaries, being able to emphasize or ignore various rules in order to give the game "just the right mood and theme" (and without breaking the other rules in the process!). As a player, the most fun I had was with my Privateer Captain (looked like a rogue and swashbuckler, but was a simple fighter with interesting choices of feats and skills, including Leadership). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What Core Class was actually fun to play
Top