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General Tabletop Discussion
*Pathfinder & Starfinder
What Core Class was actually fun to play
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<blockquote data-quote="fuindordm" data-source="post: 3969494" data-attributes="member: 5435"><p>I have had fun with most of the classes (when I get a chance to play), but that has been thanks to the group rather than the mechanics.</p><p></p><p>I recognize that all these problems are minor and correctable with a bit of effort! </p><p>Here are my impressions of the core classes:</p><p></p><p>Clerics: this class looks good on paper with loads of attack and defense options, but in combat your actions are too often dictated by the needs of the party. That can be frustrating at times. Spontaneous healing, which was supposed to solve this problem, actually made it worse.</p><p></p><p>Fighters: the only thing that's really frustrating about this class is the enormous cost of movement-related skills. You don't expect a fighter to be versatile in non-combat situations; it's part of the charm.</p><p></p><p>Rogues: Oddly, I always felt like this class still had too few skill points. Very enjoyable, but frustration sets in when the wizard trumps your skills with his Everfull Bag of Scrolls.</p><p></p><p>Wizards: With the addition of scribe scroll for everyone and item creation feats in general, I never found the spells per day limitation to be a problem. Still, I'm looking forward to trying out the new magic system. The worst thing about 3E wizards was the horrible kluge of specialization that they inherited from second edition.</p><p></p><p>It sounds to me like 4e will do an admirable job of fixing all these problems.</p></blockquote><p></p>
[QUOTE="fuindordm, post: 3969494, member: 5435"] I have had fun with most of the classes (when I get a chance to play), but that has been thanks to the group rather than the mechanics. I recognize that all these problems are minor and correctable with a bit of effort! Here are my impressions of the core classes: Clerics: this class looks good on paper with loads of attack and defense options, but in combat your actions are too often dictated by the needs of the party. That can be frustrating at times. Spontaneous healing, which was supposed to solve this problem, actually made it worse. Fighters: the only thing that's really frustrating about this class is the enormous cost of movement-related skills. You don't expect a fighter to be versatile in non-combat situations; it's part of the charm. Rogues: Oddly, I always felt like this class still had too few skill points. Very enjoyable, but frustration sets in when the wizard trumps your skills with his Everfull Bag of Scrolls. Wizards: With the addition of scribe scroll for everyone and item creation feats in general, I never found the spells per day limitation to be a problem. Still, I'm looking forward to trying out the new magic system. The worst thing about 3E wizards was the horrible kluge of specialization that they inherited from second edition. It sounds to me like 4e will do an admirable job of fixing all these problems. [/QUOTE]
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What Core Class was actually fun to play
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