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General Tabletop Discussion
*Pathfinder & Starfinder
What Core Class was actually fun to play
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<blockquote data-quote="DSRilk" data-source="post: 3970751" data-attributes="member: 35212"><p>All the core classes could be fun or horribly unfun. The problem was that it depended entirely upon the DM -- and imo, THIS is the problem that they're trying to solve in 4e.</p><p></p><p>Example: A DM loves undead and uses them as the main staple villains in the game. Well, your rogue is now a crippled fighter in combat.</p><p></p><p>Example: Your DM is an RP hound and loves the social skill checks. Your fighter is now worthless outside of combat with their 2 skill points a level and no class skill access to the social skills.</p><p></p><p>Example: Your DM enjoys back to back combats, so all your special abilities are either used up right away or are never used for fear that something worse is coming. Or your DM is forced into a one-real-encounter-per-day scenario.</p><p></p><p>There are many more, but I think I make my point. The solution is to eliminate as many of the scenario-dependent powers as possible (such as eliminating that majority of sneak attack immunity), making skills more accessible to all classes (level based skills plus merged skills), and encounter-based powers instead of everything being daily powers.</p><p></p><p>Do these things make the characters "more powerful?" Not if your DM ran a mostly sneak-attackable game with no undead (there's that whole problem of turn and the combat's over or miss the turn and the combat is now much more deadly) that only really had one combat encounter a day with most RP being based on real roleplaying and less on dice rolls. Under that kind of game construction, the character's will have the same level of power they used to. However, the main changes we're talking about here simply eliminate a DM's ability to (hopefully) accidentally maim a character's ability to fulfill the player's vision and get involved in all aspects of the game.</p><p></p><p>In the end, each of the 4e classes as they have been described will not be all powerful, but will be strong in certain areas, weak in others (though not crippled), and broadened in areas that restricted either the DM or other players.</p></blockquote><p></p>
[QUOTE="DSRilk, post: 3970751, member: 35212"] All the core classes could be fun or horribly unfun. The problem was that it depended entirely upon the DM -- and imo, THIS is the problem that they're trying to solve in 4e. Example: A DM loves undead and uses them as the main staple villains in the game. Well, your rogue is now a crippled fighter in combat. Example: Your DM is an RP hound and loves the social skill checks. Your fighter is now worthless outside of combat with their 2 skill points a level and no class skill access to the social skills. Example: Your DM enjoys back to back combats, so all your special abilities are either used up right away or are never used for fear that something worse is coming. Or your DM is forced into a one-real-encounter-per-day scenario. There are many more, but I think I make my point. The solution is to eliminate as many of the scenario-dependent powers as possible (such as eliminating that majority of sneak attack immunity), making skills more accessible to all classes (level based skills plus merged skills), and encounter-based powers instead of everything being daily powers. Do these things make the characters "more powerful?" Not if your DM ran a mostly sneak-attackable game with no undead (there's that whole problem of turn and the combat's over or miss the turn and the combat is now much more deadly) that only really had one combat encounter a day with most RP being based on real roleplaying and less on dice rolls. Under that kind of game construction, the character's will have the same level of power they used to. However, the main changes we're talking about here simply eliminate a DM's ability to (hopefully) accidentally maim a character's ability to fulfill the player's vision and get involved in all aspects of the game. In the end, each of the 4e classes as they have been described will not be all powerful, but will be strong in certain areas, weak in others (though not crippled), and broadened in areas that restricted either the DM or other players. [/QUOTE]
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