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General Tabletop Discussion
*Pathfinder & Starfinder
What Core Class was actually fun to play
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3974995" data-attributes="member: 5143"><p>That's true. IF you weren't already hitting on a 2 or missing on a 19 even with(or without) the +2. In those corner cases it reduces the bonus to a couple of extra points of damage.</p><p></p><p>Either way, I'd need 10 party members to do 100% of the damage of one of my party members using this ability. And that's 10 party members who are attacking every round. Each round they don't attack, I lose damage. Also, if one of them makes a bad character then adding 10% of their damage probably isn't useful either.</p><p></p><p></p><p>Yes, this is my point, too. Saying "They get haste and glitterdust so that makes them good" when wizards gets haste, glitterdust, teleport, fly, fireball, magic missile, and so much more is kind pointless. Same thing with UMD. Same thing with saying that if they buff themselves a lot, choose a lot of feats towards a specific goal they can do almost as much damage as a fighter.</p><p></p><p>It's like saying "See, this class isn't that bad, because if they choose very specific options they can have a small percentage of the power of one of the better classes." Sure, they might be able to equal a fighter in damage built the right way or equal the cleric in terms of buffing the party if built the right way. However, both of those classes have benefits beyond what the bard gets from equaling them.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3974995, member: 5143"] That's true. IF you weren't already hitting on a 2 or missing on a 19 even with(or without) the +2. In those corner cases it reduces the bonus to a couple of extra points of damage. Either way, I'd need 10 party members to do 100% of the damage of one of my party members using this ability. And that's 10 party members who are attacking every round. Each round they don't attack, I lose damage. Also, if one of them makes a bad character then adding 10% of their damage probably isn't useful either. Yes, this is my point, too. Saying "They get haste and glitterdust so that makes them good" when wizards gets haste, glitterdust, teleport, fly, fireball, magic missile, and so much more is kind pointless. Same thing with UMD. Same thing with saying that if they buff themselves a lot, choose a lot of feats towards a specific goal they can do almost as much damage as a fighter. It's like saying "See, this class isn't that bad, because if they choose very specific options they can have a small percentage of the power of one of the better classes." Sure, they might be able to equal a fighter in damage built the right way or equal the cleric in terms of buffing the party if built the right way. However, both of those classes have benefits beyond what the bard gets from equaling them. [/QUOTE]
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What Core Class was actually fun to play
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