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General Tabletop Discussion
*Pathfinder & Starfinder
What Core Class was actually fun to play
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<blockquote data-quote="Hussar" data-source="post: 3975001" data-attributes="member: 22779"><p>The problem with the poll is the same as the original post that spawned it. Rogues are not "unfun to play". They aren't. </p><p></p><p>What's unfun is sitting on your thumbs for significant amounts of time (what is significant varies from player to player) because of the mechanics.</p><p></p><p>I've never EVER disliked a class that I've played. Why would I play a class I didn't like? That would be stupid. However, just because I like a class doesn't mean I absolutely must love every aspect of it and NEVER EVER change anything about it. Everything can be improved.</p><p></p><p>For example, I'm playing a gnome binder right now in a campaign. Loving the heck out of it. However, binders from level 5 to 8 gain no new class abilities to speak of. A few hit dice, some BAB and saves and that's about it. Nothing new for three levels. That's a big old dead spot. </p><p></p><p>My fix would be to stuff something in on level 7 to jazz up the level a bit. </p><p></p><p>Does that mean I'm having unfun with binders? Nope. It's just that I recognize that there is room for improvement.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3975001, member: 22779"] The problem with the poll is the same as the original post that spawned it. Rogues are not "unfun to play". They aren't. What's unfun is sitting on your thumbs for significant amounts of time (what is significant varies from player to player) because of the mechanics. I've never EVER disliked a class that I've played. Why would I play a class I didn't like? That would be stupid. However, just because I like a class doesn't mean I absolutely must love every aspect of it and NEVER EVER change anything about it. Everything can be improved. For example, I'm playing a gnome binder right now in a campaign. Loving the heck out of it. However, binders from level 5 to 8 gain no new class abilities to speak of. A few hit dice, some BAB and saves and that's about it. Nothing new for three levels. That's a big old dead spot. My fix would be to stuff something in on level 7 to jazz up the level a bit. Does that mean I'm having unfun with binders? Nope. It's just that I recognize that there is room for improvement. [/QUOTE]
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What Core Class was actually fun to play
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