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What could 4E learn from Warhammer Fantasy Roleplay?
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<blockquote data-quote="Herremann the Wise" data-source="post: 4991708" data-attributes="member: 11300"><p>Looking at all those damn pretty pieces reminds me of what it was like looking at the Talisman game board for the first time way back in the early eighties. It makes you want to pick up the pieces and work out how to play them - the 4e PHB provoked not quite the opposite reaction but close to: too much textbook, too little magic (and in some ways too much).</p><p></p><p>While 3e Warhammer Roleplaying screams more boardgame than roleplaying game, I think it is being honest with itself in terms of presentation. It looks like a wonderful mixture of boardgame elements to ease gameplay and facilitate the visual while still (hopefully) staying true to its roots in terms of the depth of a roleplaying game.</p><p></p><p>What would have happened if 4e had done the same? What would have happened if 4e had have:</p><p>- Come in a box rather than 3 core books</p><p>- Given you stand-up tokens ready to go with detailed maps to stand them on</p><p>- Had all the power cards ready to go</p><p>- Included everything you need in the box?</p><p>- (and given you the DDI Compendium and Character Builder Online)</p><p></p><p>I think the backlash would have been roughly the same as it was in terms of edition wars. However, in terms of penetrating the player market (getting TCG players and Computer Game players to give it a go), I think it would have been truly amazing if not the experience many of us "grognards" (for want of a better term) would have been immediately interested in.</p><p></p><p>I suppose this is what the DDI gametable was supposed to provide but in digital rather than boardgame form. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 4991708, member: 11300"] Looking at all those damn pretty pieces reminds me of what it was like looking at the Talisman game board for the first time way back in the early eighties. It makes you want to pick up the pieces and work out how to play them - the 4e PHB provoked not quite the opposite reaction but close to: too much textbook, too little magic (and in some ways too much). While 3e Warhammer Roleplaying screams more boardgame than roleplaying game, I think it is being honest with itself in terms of presentation. It looks like a wonderful mixture of boardgame elements to ease gameplay and facilitate the visual while still (hopefully) staying true to its roots in terms of the depth of a roleplaying game. What would have happened if 4e had done the same? What would have happened if 4e had have: - Come in a box rather than 3 core books - Given you stand-up tokens ready to go with detailed maps to stand them on - Had all the power cards ready to go - Included everything you need in the box? - (and given you the DDI Compendium and Character Builder Online) I think the backlash would have been roughly the same as it was in terms of edition wars. However, in terms of penetrating the player market (getting TCG players and Computer Game players to give it a go), I think it would have been truly amazing if not the experience many of us "grognards" (for want of a better term) would have been immediately interested in. I suppose this is what the DDI gametable was supposed to provide but in digital rather than boardgame form. :( Best Regards Herremann the Wise [/QUOTE]
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