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What could 5E do to make wealth worthwhile?
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<blockquote data-quote="payn" data-source="post: 9593992" data-attributes="member: 90374"><p>It can work, but I also seen it backfire where the PCs dont want to do anything too dangerous and risk their ship/livlihood. For example, in Traveller they ended up putting all their attention into finding trade routes for textiles and electronics and avoided any type of adventure as too risky. That makes sense from simulation perspective but man is it boring as an adventure game. </p><p></p><p>Now, for a Kingmaker campaign where the PCs are building a community in the wilds, there is all kinds of things to save money for!</p></blockquote><p></p>
[QUOTE="payn, post: 9593992, member: 90374"] It can work, but I also seen it backfire where the PCs dont want to do anything too dangerous and risk their ship/livlihood. For example, in Traveller they ended up putting all their attention into finding trade routes for textiles and electronics and avoided any type of adventure as too risky. That makes sense from simulation perspective but man is it boring as an adventure game. Now, for a Kingmaker campaign where the PCs are building a community in the wilds, there is all kinds of things to save money for! [/QUOTE]
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What could 5E do to make wealth worthwhile?
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