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What could 5E do to make wealth worthwhile?
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<blockquote data-quote="BookTenTiger" data-source="post: 9594257" data-attributes="member: 6685541"><p>Charge them for adventuring hooks!</p><p></p><p>"There's a free adventure, but it's just someone who needs their basement cleared of rats. On the other hand, for 200 gp you can unlock a quest called called Slay the Dragon..."</p><p></p><p>...</p><p></p><p>In reality, I think some interesting ways to get characters to spend money are:</p><p></p><p>Reputation: the characters can invest gold in their reputation, spreading word of their achievements and glories.</p><p></p><p>Restoration: I usually include one or more areas of a town that have fallen apart, become repurposed, or could otherwise be restored by the characters by investing time and money. Maybe it's a magical forge or a hatchery for mythical steeds, or just a really cool tavern.</p><p></p><p>The Zelda Approach: in Zelda games, new zones tend to be pretty harsh until you find or purchase the right equipment. Maybe it's so cold you're taking damage all the time until you buy all blue clothing or get a flaming sword. You can do the same thing in D&D games. Maybe the characters need to buy special camping equipment or they can't take Long Rests in the haunted forest? Or maybe they need to pay to repair the bridge so they don't have to take the long, dangerous journey around the gorge? Or they need to hire a translator, or pay tithe to a local temple to get healing... Make the world a little inconvenient, and make the solution worth money.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 9594257, member: 6685541"] Charge them for adventuring hooks! "There's a free adventure, but it's just someone who needs their basement cleared of rats. On the other hand, for 200 gp you can unlock a quest called called Slay the Dragon..." ... In reality, I think some interesting ways to get characters to spend money are: Reputation: the characters can invest gold in their reputation, spreading word of their achievements and glories. Restoration: I usually include one or more areas of a town that have fallen apart, become repurposed, or could otherwise be restored by the characters by investing time and money. Maybe it's a magical forge or a hatchery for mythical steeds, or just a really cool tavern. The Zelda Approach: in Zelda games, new zones tend to be pretty harsh until you find or purchase the right equipment. Maybe it's so cold you're taking damage all the time until you buy all blue clothing or get a flaming sword. You can do the same thing in D&D games. Maybe the characters need to buy special camping equipment or they can't take Long Rests in the haunted forest? Or maybe they need to pay to repair the bridge so they don't have to take the long, dangerous journey around the gorge? Or they need to hire a translator, or pay tithe to a local temple to get healing... Make the world a little inconvenient, and make the solution worth money. [/QUOTE]
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What could 5E do to make wealth worthwhile?
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