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What could 5E do to make wealth worthwhile?
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<blockquote data-quote="ezo" data-source="post: 9594377" data-attributes="member: 7037866"><p>Right, and I said I give less. You posted:</p><p></p><p></p><p>so I replied there are other incentives so giving out less IS a solution--and a good one if you find giving out too much money is a problem. Give less money and allow other things to be the incentive to "help motivate the going into the holes and killing the monsters and taking their stuff". Then for the money you do give out, it has a purpose because they don't have a lot left over.</p><p></p><p>Now, if you want to keep giving out money and are just looking for more things to do with it, then others have giving suggestions for that: crafting items (magic or not), retainers, strongholds, businesses, research, etc.</p><p></p><p>Even in prior editions when games were more Monty Haul, spending money was never much of an issue IME. It costs a lot of money to build a keep, for example, pay everyone in it, and keep it running... IRL that was done primarily with taxes, in an RPG go quest for it.</p><p></p><p>Which is the final suggestion I have in case you aren't doing it: TAX the PCs! Local lords and kings and such <em>always</em> want their share for removing loot from their lands. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ezo, post: 9594377, member: 7037866"] Right, and I said I give less. You posted: so I replied there are other incentives so giving out less IS a solution--and a good one if you find giving out too much money is a problem. Give less money and allow other things to be the incentive to "help motivate the going into the holes and killing the monsters and taking their stuff". Then for the money you do give out, it has a purpose because they don't have a lot left over. Now, if you want to keep giving out money and are just looking for more things to do with it, then others have giving suggestions for that: crafting items (magic or not), retainers, strongholds, businesses, research, etc. Even in prior editions when games were more Monty Haul, spending money was never much of an issue IME. It costs a lot of money to build a keep, for example, pay everyone in it, and keep it running... IRL that was done primarily with taxes, in an RPG go quest for it. Which is the final suggestion I have in case you aren't doing it: TAX the PCs! Local lords and kings and such [I]always[/I] want their share for removing loot from their lands. ;) [/QUOTE]
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What could 5E do to make wealth worthwhile?
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