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What could 5E do to make wealth worthwhile?
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<blockquote data-quote="Kurotowa" data-source="post: 9594626" data-attributes="member: 27957"><p>You joke, but that's a valid path. Just, you know, dress it up right.</p><p></p><p>Hanging out at the local tavern waiting for someone to wander in looking for help? Only the really penny ante jobs show up there. For the big ticket ones, you gotta go through the middlemen. The ones who vet both the quest giver and adventuring party to make sure they're on the up and up, and hold the rewards in escrow to make sure they get paid out, and try to match the right party to the right quest so that you don't get a bunch of meatheads doing delicate retrieval work. And those middlemen, well, they charge a fee. Either a cut of the job or a standing subscription.</p><p></p><p>Then to move into the big leagues, you have to present as an established group. A group with a home base, and support staff, and maybe some junior teams to handle the smaller job that the headliners are too important to handle themselves. It also helps if you show up at some of the major social events, and maybe host a couple yourselves, with all the costs associated with that. Prove that you're part of the community and build social ties with the sort of people who hand out the really <em>elite</em> level quests.</p><p></p><p>In other words, treat the adventuring business as a business. You have to spend money to make money.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 9594626, member: 27957"] You joke, but that's a valid path. Just, you know, dress it up right. Hanging out at the local tavern waiting for someone to wander in looking for help? Only the really penny ante jobs show up there. For the big ticket ones, you gotta go through the middlemen. The ones who vet both the quest giver and adventuring party to make sure they're on the up and up, and hold the rewards in escrow to make sure they get paid out, and try to match the right party to the right quest so that you don't get a bunch of meatheads doing delicate retrieval work. And those middlemen, well, they charge a fee. Either a cut of the job or a standing subscription. Then to move into the big leagues, you have to present as an established group. A group with a home base, and support staff, and maybe some junior teams to handle the smaller job that the headliners are too important to handle themselves. It also helps if you show up at some of the major social events, and maybe host a couple yourselves, with all the costs associated with that. Prove that you're part of the community and build social ties with the sort of people who hand out the really [I]elite[/I] level quests. In other words, treat the adventuring business as a business. You have to spend money to make money. [/QUOTE]
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