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What could 5E do to make wealth worthwhile?
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<blockquote data-quote="GrimCo" data-source="post: 9595012" data-attributes="member: 7044462"><p>Depends on type of campaign and type of players. </p><p></p><p>In casual h&s game, unless they can buy stuff that directly impacts their character performance, most players don't bother with other money sinks, cause it doesn't add anything to their play. </p><p></p><p>In my personal experience, beyond level 3-4, gold is superfluous, unless players decide to invest it for role play reasons. Once you get best mundane gear and magic one is off the table, might as well drop it from treasure loots. TBH might as well drop anything that isn't magic gear. </p><p></p><p>And as someone said, going simcity mode can be double edged sword. It can be fun downtime activity for players to spend money. Or they can go all in into it and spend most of ingame time building and tending to their castle/village/whatever, so much, that they forgo adventuring.</p></blockquote><p></p>
[QUOTE="GrimCo, post: 9595012, member: 7044462"] Depends on type of campaign and type of players. In casual h&s game, unless they can buy stuff that directly impacts their character performance, most players don't bother with other money sinks, cause it doesn't add anything to their play. In my personal experience, beyond level 3-4, gold is superfluous, unless players decide to invest it for role play reasons. Once you get best mundane gear and magic one is off the table, might as well drop it from treasure loots. TBH might as well drop anything that isn't magic gear. And as someone said, going simcity mode can be double edged sword. It can be fun downtime activity for players to spend money. Or they can go all in into it and spend most of ingame time building and tending to their castle/village/whatever, so much, that they forgo adventuring. [/QUOTE]
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Community
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What could 5E do to make wealth worthwhile?
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