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What could 5E do to make wealth worthwhile?
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<blockquote data-quote="Weiley31" data-source="post: 9595358" data-attributes="member: 7017196"><p>I think a combo use of the 2024 DMG+ToV GMG guide in regards to magic item prices+creation and other stuff would help out a good chunk.</p><p></p><p>Another thing that could work is a Character motivation. For example, my one bud is a Warlock who was part of an vast Arcane Institution that considered itself neutral from the Kings' influence. As a result, recent "changes" in trade routes and taxation has caused said Institution to fall in0 hard times finances wise.(Spoilers, the Council of Kings is trying to strongarm it into "accepting" terms of support in exchange for financial backing). So the Warlock is trying to seek out new avenues of financial backings and means to keep that from happening.</p><p></p><p><em>All while dealing with the ticking time bomb threat of his Patron causing the warlock's brain to psionically implode upon itself if he can't learn what it is that gave him his Warlock powers.</em> No pressure.</p><p></p><p>My other bud, who played a Ranger alongside said Warlock, became obsessed with starting up a local guild hall in the starting town. He managed to convince the town mayor for a discounted building permit , but said mayor INSISTED the Ranger provides the remaining gold for the construction costs. The Ranger and Warlock proceeded to clean out the secret gamblers ring the townfolk all participated in during night time.</p><p></p><p>One Thieves Guild complication later, The Ranger put the deposit down for the Guild Hall. Even managed to recruit a retired Battle Master to teach the Ranger a D6 powered Combat Maneuver, in exchange for food and lodging in said Guild Hall.</p></blockquote><p></p>
[QUOTE="Weiley31, post: 9595358, member: 7017196"] I think a combo use of the 2024 DMG+ToV GMG guide in regards to magic item prices+creation and other stuff would help out a good chunk. Another thing that could work is a Character motivation. For example, my one bud is a Warlock who was part of an vast Arcane Institution that considered itself neutral from the Kings' influence. As a result, recent "changes" in trade routes and taxation has caused said Institution to fall in0 hard times finances wise.(Spoilers, the Council of Kings is trying to strongarm it into "accepting" terms of support in exchange for financial backing). So the Warlock is trying to seek out new avenues of financial backings and means to keep that from happening. [I]All while dealing with the ticking time bomb threat of his Patron causing the warlock's brain to psionically implode upon itself if he can't learn what it is that gave him his Warlock powers.[/I] No pressure. My other bud, who played a Ranger alongside said Warlock, became obsessed with starting up a local guild hall in the starting town. He managed to convince the town mayor for a discounted building permit , but said mayor INSISTED the Ranger provides the remaining gold for the construction costs. The Ranger and Warlock proceeded to clean out the secret gamblers ring the townfolk all participated in during night time. One Thieves Guild complication later, The Ranger put the deposit down for the Guild Hall. Even managed to recruit a retired Battle Master to teach the Ranger a D6 powered Combat Maneuver, in exchange for food and lodging in said Guild Hall. [/QUOTE]
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What could 5E do to make wealth worthwhile?
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