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What could 5E do to make wealth worthwhile?
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<blockquote data-quote="Lanefan" data-source="post: 9597244" data-attributes="member: 29398"><p>The risk there is that if they can earn xp for downtime activities (safe, usually) there's less reason to go adventuring (dangerous).</p><p></p><p>One admittedly-arbitrary limiting option is to put a cap on how much % of a level's xp can be earned through non-adventuring activities. Another, more fiction-friendly, option is to have those downtime xp rewards be so small that to gain a level that way might take a few years instead of the usual few adventuring days.</p><p></p><p>Ah. To me, activities like this are almost an extension of adventuring - a Fighter spends a few weeks on the war's front lines or a Thief does some street work or whatever. Happens all the time in our games, usually if someone needs just a few more xp to bump.</p><p></p><p>Downtime activities - the type that might earn a few xp, anyway - to me represent things not necessarily directly related to one's class e.g. political activities and schmoozing, public works, research, donations or tithes, and so on. Non-xp-granting downtime activities include training, carousing, shopping, gear and equipment repair or upgrading, and so on.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9597244, member: 29398"] The risk there is that if they can earn xp for downtime activities (safe, usually) there's less reason to go adventuring (dangerous). One admittedly-arbitrary limiting option is to put a cap on how much % of a level's xp can be earned through non-adventuring activities. Another, more fiction-friendly, option is to have those downtime xp rewards be so small that to gain a level that way might take a few years instead of the usual few adventuring days. Ah. To me, activities like this are almost an extension of adventuring - a Fighter spends a few weeks on the war's front lines or a Thief does some street work or whatever. Happens all the time in our games, usually if someone needs just a few more xp to bump. Downtime activities - the type that might earn a few xp, anyway - to me represent things not necessarily directly related to one's class e.g. political activities and schmoozing, public works, research, donations or tithes, and so on. Non-xp-granting downtime activities include training, carousing, shopping, gear and equipment repair or upgrading, and so on. [/QUOTE]
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What could 5E do to make wealth worthwhile?
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