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What could 5E do to make wealth worthwhile?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 9597519" data-attributes="member: 15882"><p>Part of the issue is there’s no advantage to owning many of the things that cost money. </p><p></p><p>Adventures take you all over the map and having a home base to invest in is inconvenient. </p><p></p><p>Camping out or living in the Inn has no drawbacks. Why invest on a home base?</p><p></p><p>I do like the idea of training because that does two things: </p><p>1. Slows progression down in the fantasy timeline. You won’t go to 20th level in 1 year game time because you need to take weeks off to train</p><p></p><p>2. Gives a reason to actually make a home base. </p><p></p><p>One thing to do is enforce the ‘standard of living’ but give some penalties and f the he players insist on living the worst lifestyle. </p><p></p><p>Making living in a gutter or constantly living on the road have a game effect could encourage PCs to find more comfortable lodgings whether that be investing in a home base or paying lavish amounts on expensive inns. </p><p></p><p>I like the previously mentioned using money to increase your reputation. Doing so could open the doors to more profitable adventures. Now instead of merchants hiring you, nobles hear about you and seek you out. Not sure how that actually can play out as you don’t want to gate adventures behind reputation but having more profitable jobs or having access to fancier things or more influential people can be useful for all kinds of things.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 9597519, member: 15882"] Part of the issue is there’s no advantage to owning many of the things that cost money. Adventures take you all over the map and having a home base to invest in is inconvenient. Camping out or living in the Inn has no drawbacks. Why invest on a home base? I do like the idea of training because that does two things: 1. Slows progression down in the fantasy timeline. You won’t go to 20th level in 1 year game time because you need to take weeks off to train 2. Gives a reason to actually make a home base. One thing to do is enforce the ‘standard of living’ but give some penalties and f the he players insist on living the worst lifestyle. Making living in a gutter or constantly living on the road have a game effect could encourage PCs to find more comfortable lodgings whether that be investing in a home base or paying lavish amounts on expensive inns. I like the previously mentioned using money to increase your reputation. Doing so could open the doors to more profitable adventures. Now instead of merchants hiring you, nobles hear about you and seek you out. Not sure how that actually can play out as you don’t want to gate adventures behind reputation but having more profitable jobs or having access to fancier things or more influential people can be useful for all kinds of things. [/QUOTE]
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What could 5E do to make wealth worthwhile?
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