Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What could 5E do to make wealth worthwhile?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadowdweller00" data-source="post: 9600129" data-attributes="member: 6778479"><p>I don't personally find it that difficult or complicated to incentivise stuff like that. Downtime... or just time passing really..</p><p> allows the DM to introduce events that make stuff like having castles worthwhile. Keeps can serve to protect the town if goblins come raiding while the PCs are off between adventures. (Good-aligned and a decent percentage of neutral PCs will tend to care about this). Or possessing property might guarantee status and respect amongst the nobility if the party ever needs to deal with them. And likely keeps out the elements if nothing else.</p><p></p><p>The most obvious response I can think of, if the players try to ignore housing, is to impose minor penalties or just narrate unpleasantness if the PCs choose to go that route. It IS part of the GM's job to dramatize the world, after all. Living without a permanent shelter can be harsh. Maybe let the vagabond PC make a quick survival check before the next adventure session to represent their ability to rough it in the wild without unpleasantness (some character types are likely skilled and/or used to such things afterall). Failure may result in stuff like...</p><p></p><p>* The PC being filthy and/or smelling bad (disadvantage on charisma checks with civilized humanoids and a suffering a host of microaggressions from them)</p><p></p><p>* The PC starts the next adventure with a temporary max HP reduction and possibly a level of exhaustion from cold or hot weather exposure in the absence of good shelter.</p><p></p><p>* The PC suffers from a host of mild but longer term ailments like malnutrition, fleas / lice / or other parasites, frostbite, scratches, bruises, or other minor not-fully-healed injuries, torn and weathered equipment. The DM imposes disadvantage on up to three d20 rolls the PC makes over the next couple sessions that would not otherwise have it.</p><p></p><p></p><p>Yeah, I would tend to advise against forcing or even encouraging players too strongly to engage with social or base management types of mini-game. I know many people who are just not into that sort of thing. I get around this by offering some default or "simple" options when I give the players downtime between sessions - they can work a day job for a little bit of money, research various plot subjects, or just party... gaining heroic inspiration at the start of the next adventuring session. I try to keep things uncomplicated and fast-moving.</p><p></p><p>Always made more sense to have magic item "brokers" than magic shops to me personally. Given the level of expense relative to commoners' wages in one's presumed fantasy-medieval world. With magic items being registered and sometimes requiring a license from the King or other government official.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 9600129, member: 6778479"] I don't personally find it that difficult or complicated to incentivise stuff like that. Downtime... or just time passing really.. allows the DM to introduce events that make stuff like having castles worthwhile. Keeps can serve to protect the town if goblins come raiding while the PCs are off between adventures. (Good-aligned and a decent percentage of neutral PCs will tend to care about this). Or possessing property might guarantee status and respect amongst the nobility if the party ever needs to deal with them. And likely keeps out the elements if nothing else. The most obvious response I can think of, if the players try to ignore housing, is to impose minor penalties or just narrate unpleasantness if the PCs choose to go that route. It IS part of the GM's job to dramatize the world, after all. Living without a permanent shelter can be harsh. Maybe let the vagabond PC make a quick survival check before the next adventure session to represent their ability to rough it in the wild without unpleasantness (some character types are likely skilled and/or used to such things afterall). Failure may result in stuff like... * The PC being filthy and/or smelling bad (disadvantage on charisma checks with civilized humanoids and a suffering a host of microaggressions from them) * The PC starts the next adventure with a temporary max HP reduction and possibly a level of exhaustion from cold or hot weather exposure in the absence of good shelter. * The PC suffers from a host of mild but longer term ailments like malnutrition, fleas / lice / or other parasites, frostbite, scratches, bruises, or other minor not-fully-healed injuries, torn and weathered equipment. The DM imposes disadvantage on up to three d20 rolls the PC makes over the next couple sessions that would not otherwise have it. Yeah, I would tend to advise against forcing or even encouraging players too strongly to engage with social or base management types of mini-game. I know many people who are just not into that sort of thing. I get around this by offering some default or "simple" options when I give the players downtime between sessions - they can work a day job for a little bit of money, research various plot subjects, or just party... gaining heroic inspiration at the start of the next adventuring session. I try to keep things uncomplicated and fast-moving. Always made more sense to have magic item "brokers" than magic shops to me personally. Given the level of expense relative to commoners' wages in one's presumed fantasy-medieval world. With magic items being registered and sometimes requiring a license from the King or other government official. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What could 5E do to make wealth worthwhile?
Top