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What could 5E do to make wealth worthwhile?
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<blockquote data-quote="Willie the Duck" data-source="post: 9600835" data-attributes="member: 6799660"><p>We did similar things with BX/BECMI/AD&D (after we ditched training) -- instead of gp=xp, it was xp for every gp that was 'wasted.' That could be carousing, donating to your religion's temple, spent on a bling-wagon, put into a dedicated 'castle fund' that likely would never happen, anything that wasn't spent on adventuring gear (such as magic items) or somehow flowing back into the PCs hands*. This was stipulated as having to be 'loot' (coins and gems and such in chests, etc.), so if you wanted some extra cash for equipment (especially during those early levels), and didn't want it eating into your advancement, you stripped the humanoid enemies of their weapons and armor** and sold that back in town (thus getting rid of that behavior in later levels). </p><p><span style="font-size: 10px">*buying jewelry and then having the party thief steal it from you for more xp, we had that happen once and nipped it in the bud.</span></p><p><span style="font-size: 10px">**or just stripped the dungeon furnishings down to the studs, as adventurers are wont to do.</span></p><p></p><p>Pretty much anything that doesn't have an immediate effect on your actual adventuring performance, I would think.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9600835, member: 6799660"] We did similar things with BX/BECMI/AD&D (after we ditched training) -- instead of gp=xp, it was xp for every gp that was 'wasted.' That could be carousing, donating to your religion's temple, spent on a bling-wagon, put into a dedicated 'castle fund' that likely would never happen, anything that wasn't spent on adventuring gear (such as magic items) or somehow flowing back into the PCs hands*. This was stipulated as having to be 'loot' (coins and gems and such in chests, etc.), so if you wanted some extra cash for equipment (especially during those early levels), and didn't want it eating into your advancement, you stripped the humanoid enemies of their weapons and armor** and sold that back in town (thus getting rid of that behavior in later levels). [SIZE=2]*buying jewelry and then having the party thief steal it from you for more xp, we had that happen once and nipped it in the bud. **or just stripped the dungeon furnishings down to the studs, as adventurers are wont to do.[/SIZE] Pretty much anything that doesn't have an immediate effect on your actual adventuring performance, I would think. [/QUOTE]
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