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What could 5E do to make wealth worthwhile?
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<blockquote data-quote="Willie the Duck" data-source="post: 9614689" data-attributes="member: 6799660"><p>That the same basic point could have been made without sounding undeservedly condescending and pointlessly antagonistic.</p><p></p><p>Everyone gets the obvious. Everyone knows the basic facts. If someone is asking why water is wet, it is likely that they are really asking a more nuanced question than the tautology you could point out -- and if you want to actually move the discussion towards anything meaningful, trying to understand that point and speaking to it is more fruitful than pointing out the obvious.</p><p></p><p>Speaking more broadly (and less at quoted person in particular), it's probably useful to remember for all discussions on sites like this that you* are not the expert and the rest of the thread neophytes. Everyone is familiar with the game*, as well as much of the history of the game design. Most people are familiar with that one IP** you consider utterly important to the discussion. For discussions about fantasy, most everyone has read the <em>Silmarillion</em>. For discussions about combat realism, most everyone has X years of martial arts/fencing/HEMA/maybe even military service. We are each unique individuals, but in the typical subjects at hand, there is a trend towards uniform experience and casual expertise.</p><p><span style="font-size: 10px">*the proverbial you, not anyone in particular </span></p><p><span style="font-size: 10px">**current one or one being discussed, and likely many to most of the other versions.</span></p><p><span style="font-size: 10px">***yes, even the less well known follow-up media</span></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9614689, member: 6799660"] That the same basic point could have been made without sounding undeservedly condescending and pointlessly antagonistic. Everyone gets the obvious. Everyone knows the basic facts. If someone is asking why water is wet, it is likely that they are really asking a more nuanced question than the tautology you could point out -- and if you want to actually move the discussion towards anything meaningful, trying to understand that point and speaking to it is more fruitful than pointing out the obvious. Speaking more broadly (and less at quoted person in particular), it's probably useful to remember for all discussions on sites like this that you* are not the expert and the rest of the thread neophytes. Everyone is familiar with the game*, as well as much of the history of the game design. Most people are familiar with that one IP** you consider utterly important to the discussion. For discussions about fantasy, most everyone has read the [I]Silmarillion[/I]. For discussions about combat realism, most everyone has X years of martial arts/fencing/HEMA/maybe even military service. We are each unique individuals, but in the typical subjects at hand, there is a trend towards uniform experience and casual expertise. [SIZE=2]*the proverbial you, not anyone in particular **current one or one being discussed, and likely many to most of the other versions. ***yes, even the less well known follow-up media[/SIZE] [/QUOTE]
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