What could a publisher sell you RIGHT NOW/

Reynard

aka Ian Eller
Supporter
The "disenchanted" thread got me thinking: what product could a publisher sell you *right now* almost sight unseen for [insert your favorite rpg here]? It doesn't matter if it is by the publisher or a third party.

For example, Paizo could sell me "Pathfindr Basic" *right now*. I don't mean a 3 level introductory product for PFRPG, but rather a PFRPG based but streamlined and simplified RPG in the same vein as BECM D&D of the 80s. I own Labrynth Lord simply because there is no such product (I love old D&D and don't have any issues with it's wonkiness, but would also not turn my nose up at a really well designed d20 D&D version of same).

WotC could sell me a 20 volume set of Dragon Magazine Archives *right now*. Take out the material WotC doesn't own, but otherwise just print and bind starting with issue #1.

And anyone could sell me a professional print retro-clone gaming magazine.
 

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Adventure outlines for M&M. One outline per page. Layout would show, paragraph to paragraph, ways that PCs can progress through the adventure.

I work (more than) full time, so even though I'm a creative guy with 28 years of comic book fandom to draw on, sometimes I'd really appreciate the bare bones to lay an adventure on.

Give me a 32 page booklet of these, varied and interesting, and I'd give you 10 bucks, even for just a PDF.
 

Not a whole lot, unless one of its characteristics was "very inexpensive", but see my status for why. :)

But assuming I had money . . .

A version of GURPS with a more streamlined or modular skill system (without having to resort to Wild Card skills), preferably something where we could "zoom in" or out as the campaign (or even character!) dictated, would be awesome. Something where Forced Entry was perhaps part of some other skill, for example. Maybe with also an optional combat system that's slightly more abstract, too; use 3 second turns or something, with maneuver options that match.

M&M 2.5e, 'cause I'm not convinced by DCA/3e yet. Parts are great, others I'm not so sure about.

A great hard(er) SF setting for Savage Worlds -- something akin to cyberpunk (with cyberware not being just gear you buy, *or* using the Arcane Background system or being otherwise Edge-based), Transhuman Space, Blue Planet, BSG, Firefly, or Aliens, for example. Less pulp-era space opera, more modern-ish SF.

Edit: Also, what Jeff wrote above (must spread XP around, etc.). Especially if it had some great maps of cool locations. I love GR's Freedom City Atlas series of PDFs.
 




A good sourcebook for mass combat and domain management in D&D- whichever edition I am currently running. (4e right now.) It should have rules for generation-spanning campaigns, dynasties, warfare, politics and economics. Talk about a way to change the game up!
 

Any game that I can digest the rules of in a sitting, but has a nice equally digestible setting. Adventures that have a MicroLite20 (or derivative) distro written specifically for the adventure.
 


For example, Paizo could sell me "Pathfindr Basic" *right now*. I don't mean a 3 level introductory product for PFRPG, but rather a PFRPG based but streamlined and simplified RPG in the same vein as BECM D&D of the 80s. I own Labrynth Lord simply because there is no such product (I love old D&D and don't have any issues with it's wonkiness, but would also not turn my nose up at a really well designed d20 D&D version of same).

Your interest has been noted and recorded... :)

Jason Bulmahn
Lead Designer
Paizo Publishing
 

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