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<blockquote data-quote="coyote6" data-source="post: 5253585" data-attributes="member: 1225"><p>Not a whole lot, unless one of its characteristics was "very inexpensive", but see my status for why. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But assuming I had money . . .</p><p></p><p>A version of GURPS with a more streamlined or modular skill system (without having to resort to Wild Card skills), preferably something where we could "zoom in" or out as the campaign (or even character!) dictated, would be awesome. Something where Forced Entry was perhaps part of some other skill, for example. Maybe with also an optional combat system that's slightly more abstract, too; use 3 second turns or something, with maneuver options that match.</p><p></p><p>M&M 2.5e, 'cause I'm not convinced by DCA/3e yet. Parts are great, others I'm not so sure about.</p><p></p><p>A great hard(er) SF setting for Savage Worlds -- something akin to cyberpunk (with cyberware not being just gear you buy, *or* using the Arcane Background system or being otherwise Edge-based), Transhuman Space, Blue Planet, BSG, Firefly, or Aliens, for example. Less pulp-era space opera, more modern-ish SF.</p><p></p><p>Edit: Also, what Jeff wrote above (must spread XP around, etc.). Especially if it had some great maps of cool locations. I love GR's Freedom City Atlas series of PDFs.</p></blockquote><p></p>
[QUOTE="coyote6, post: 5253585, member: 1225"] Not a whole lot, unless one of its characteristics was "very inexpensive", but see my status for why. :) But assuming I had money . . . A version of GURPS with a more streamlined or modular skill system (without having to resort to Wild Card skills), preferably something where we could "zoom in" or out as the campaign (or even character!) dictated, would be awesome. Something where Forced Entry was perhaps part of some other skill, for example. Maybe with also an optional combat system that's slightly more abstract, too; use 3 second turns or something, with maneuver options that match. M&M 2.5e, 'cause I'm not convinced by DCA/3e yet. Parts are great, others I'm not so sure about. A great hard(er) SF setting for Savage Worlds -- something akin to cyberpunk (with cyberware not being just gear you buy, *or* using the Arcane Background system or being otherwise Edge-based), Transhuman Space, Blue Planet, BSG, Firefly, or Aliens, for example. Less pulp-era space opera, more modern-ish SF. Edit: Also, what Jeff wrote above (must spread XP around, etc.). Especially if it had some great maps of cool locations. I love GR's Freedom City Atlas series of PDFs. [/QUOTE]
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