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<blockquote data-quote="Sylrae" data-source="post: 5260114" data-attributes="member: 48520"><p>In order of priority</p><p>PFRPG</p><p>Monster Characters broken down in a way I'll actually use. (no HD, skill point, or feat loss like savage species, and more elegantly built than <a href="http://www.giantitp.com/forums/showthread.php?p=7941947" target="_blank">This Thread</a>). For those that have multiple roles and are powerful enough for a 20 level spread (dragons) make them progress through 'talent trees' that specialize them in a given role but let them switch between trees freely.</p><p>Base Race + Monster Class, the class grants most of the stuff the monster gets over levels, but have more versatility for the one-trick pony monsters. Would take as pdfs or web content, and would subscribe to it if it was done well and they kept it coming. (Like 2 Monsters a month if I had to get them one at a time). Cover pretty much everything with more than 2HD, from the Minotaur to the Mindflayer to the Dragon.</p><p>The mountain of prep work it would save me every time I get a "Can I play an X" - to allow it would make it easily worth the price of a hardcover.</p><p></p><p>Monster templates I can apply to a character that dont put them above the party level, and that give them of progressing a bit into the monster afterwards. Vampires and Weres first.</p><p></p><p>A book focused on new ways to use skills, with a minimum feat expenditure to do so. I want to see running along walls, crazy combat tricks, climbing onto the dragon, sliding between the enemy's legs, etc. </p><p></p><p>A Profession system that doesn't suck. in 3.x and PFRPG, the only profession skill I've seen used is sailor, otherwise you're better off with a craft skill. Consolidate this a bit better I think.</p><p></p><p>WoTC</p><p>Forgotten Realms Encyclopedia</p><p>Print me a campaign setting in depth enough that it compiles all the lore from 1e to 4e.</p><p>Include information that may affect my game from videogames and novels.</p><p>With as little crunch as possible, and using the appropriate terms from material from a given publishing period (anything before spellplague shouldnt mention eladrin for example).</p><p>Give me a play world setup during a few time periods:</p><p>1. Crown Wars</p><p>2. 1358 DR</p><p>3. 1368 DR</p><p>4. 1374 DR</p><p>5. 1385 DR</p><p>6. 14xx DR</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5260114, member: 48520"] In order of priority PFRPG Monster Characters broken down in a way I'll actually use. (no HD, skill point, or feat loss like savage species, and more elegantly built than [url="http://www.giantitp.com/forums/showthread.php?p=7941947"]This Thread[/url]). For those that have multiple roles and are powerful enough for a 20 level spread (dragons) make them progress through 'talent trees' that specialize them in a given role but let them switch between trees freely. Base Race + Monster Class, the class grants most of the stuff the monster gets over levels, but have more versatility for the one-trick pony monsters. Would take as pdfs or web content, and would subscribe to it if it was done well and they kept it coming. (Like 2 Monsters a month if I had to get them one at a time). Cover pretty much everything with more than 2HD, from the Minotaur to the Mindflayer to the Dragon. The mountain of prep work it would save me every time I get a "Can I play an X" - to allow it would make it easily worth the price of a hardcover. Monster templates I can apply to a character that dont put them above the party level, and that give them of progressing a bit into the monster afterwards. Vampires and Weres first. A book focused on new ways to use skills, with a minimum feat expenditure to do so. I want to see running along walls, crazy combat tricks, climbing onto the dragon, sliding between the enemy's legs, etc. A Profession system that doesn't suck. in 3.x and PFRPG, the only profession skill I've seen used is sailor, otherwise you're better off with a craft skill. Consolidate this a bit better I think. WoTC Forgotten Realms Encyclopedia Print me a campaign setting in depth enough that it compiles all the lore from 1e to 4e. Include information that may affect my game from videogames and novels. With as little crunch as possible, and using the appropriate terms from material from a given publishing period (anything before spellplague shouldnt mention eladrin for example). Give me a play world setup during a few time periods: 1. Crown Wars 2. 1358 DR 3. 1368 DR 4. 1374 DR 5. 1385 DR 6. 14xx DR [/QUOTE]
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