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What could One D&D do to push the game more toward story?
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<blockquote data-quote="Warpiglet-7" data-source="post: 8863559" data-attributes="member: 7025282"><p>I am not sure what what D&D One can do to truly monetize story based mechanics. Maybe they could? But people that are going to cough up the most coin for skins and items and etc. I suspect still want a game of numbers and competition.</p><p></p><p>I suspect One and its VTT will focus more on this than pushing storytelling per se.</p><p></p><p>I don’t have a dog in the fight necessarily—-my group is unlikely to go virtual except when someone is sick (last night we had cameras and iPads with video for that purpose). </p><p></p><p>I am very invested in terrain—-I have perhaps 150 trees, 24 square feet of foam dungeon with doors and furniture and…stuff. </p><p></p><p>There are a few of us dinosaurs that are still way into distances and tactics for whom 4e did not stick.</p><p></p><p>My belief is that D&D is and will remain a cousin of wargames. I suppose when the giant skeletons swarmed us last night we could have used a storytelling element to find a way to excuse ourselves from what the board showed, but why have the table set up at all?</p><p></p><p>My bias is showing. </p><p></p><p>I suppose really dialing down on discussion of bonuses and ranges and damage would be a start. Story telling seems to obviate a lot of extant mechanics.</p><p></p><p>We are into emergent play coming from dice rolls and choices bound by mechanics of war and exploration I just cannot see what would be left of the current game if they really dove into story telling games.</p><p></p><p>I don’t wish away other people’s fun. Do what you like—-but is D&D the game for that? And why would WOTC want to go in that direction?</p><p></p><p>I think where money is involved we will see the opposite and at most maybe a section about other styles of play talking about a few ways to think less about mechanics and less about crunch.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8863559, member: 7025282"] I am not sure what what D&D One can do to truly monetize story based mechanics. Maybe they could? But people that are going to cough up the most coin for skins and items and etc. I suspect still want a game of numbers and competition. I suspect One and its VTT will focus more on this than pushing storytelling per se. I don’t have a dog in the fight necessarily—-my group is unlikely to go virtual except when someone is sick (last night we had cameras and iPads with video for that purpose). I am very invested in terrain—-I have perhaps 150 trees, 24 square feet of foam dungeon with doors and furniture and…stuff. There are a few of us dinosaurs that are still way into distances and tactics for whom 4e did not stick. My belief is that D&D is and will remain a cousin of wargames. I suppose when the giant skeletons swarmed us last night we could have used a storytelling element to find a way to excuse ourselves from what the board showed, but why have the table set up at all? My bias is showing. I suppose really dialing down on discussion of bonuses and ranges and damage would be a start. Story telling seems to obviate a lot of extant mechanics. We are into emergent play coming from dice rolls and choices bound by mechanics of war and exploration I just cannot see what would be left of the current game if they really dove into story telling games. I don’t wish away other people’s fun. Do what you like—-but is D&D the game for that? And why would WOTC want to go in that direction? I think where money is involved we will see the opposite and at most maybe a section about other styles of play talking about a few ways to think less about mechanics and less about crunch. [/QUOTE]
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