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What could One D&D do to push the game more toward story?
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<blockquote data-quote="Incenjucar" data-source="post: 8863622" data-attributes="member: 6182"><p>I acknowledge that classes could be more interesting and less... wizards, so we can move on from that point.</p><p>The core of the gap is here is that you seem to think you can't do things which other DMs are already doing without waiting for permission from the books. I don't know if 5E has text somewhere telling DMs that they can't assign little quirks in the system but I doubt it.</p><p></p><p>You stated: "But it's the <strong>mechanical respresentations of character growth</strong> (as opposed to power growth) I'm arguing here is the missing part."</p><p>Character/Emotional growth feats are a term I threw out because of your reference to mechanics that grow characters without growing power. Call them boons or traits or consequences or weebles or whatever, it comes down to a rule added somewhere that does a thing. May as well call them feats because they serve the same function of being a list item with character changes.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 8863622, member: 6182"] I acknowledge that classes could be more interesting and less... wizards, so we can move on from that point. The core of the gap is here is that you seem to think you can't do things which other DMs are already doing without waiting for permission from the books. I don't know if 5E has text somewhere telling DMs that they can't assign little quirks in the system but I doubt it. You stated: "But it's the [B]mechanical respresentations of character growth[/B] (as opposed to power growth) I'm arguing here is the missing part." Character/Emotional growth feats are a term I threw out because of your reference to mechanics that grow characters without growing power. Call them boons or traits or consequences or weebles or whatever, it comes down to a rule added somewhere that does a thing. May as well call them feats because they serve the same function of being a list item with character changes. [/QUOTE]
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What could One D&D do to push the game more toward story?
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