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What could One D&D do to push the game more toward story?
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<blockquote data-quote="Warpiglet-7" data-source="post: 8863744" data-attributes="member: 7025282"><p>I may be biased due to primarily playing with long term friends. But we have usually asked: good or evil? The assumption is that neutral folks will be mixed in both.</p><p></p><p>This is shorthand for “will try to be heroes” or are totally mercenary and “may not be enticed to so hero stuff.” </p><p></p><p>The DM then goes with it. It’s been easy. In either case we work together for shared goals. Chaotic evil died with our youth. </p><p></p><p>We have assumed that heroes can often be enticed to help people. As evil murder hobos and conquerors, the dm knows we have to have some real self interest in it.</p><p></p><p>I cannot play with people who try to do anything but what the DM lays out. Did that in high school a little and the person who could not go with the flow was one who had trouble just getting along with people. He’s not in the group anymore.</p><p></p><p>Then we do what we want in those confines without fear of too too much railroad.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 8863744, member: 7025282"] I may be biased due to primarily playing with long term friends. But we have usually asked: good or evil? The assumption is that neutral folks will be mixed in both. This is shorthand for “will try to be heroes” or are totally mercenary and “may not be enticed to so hero stuff.” The DM then goes with it. It’s been easy. In either case we work together for shared goals. Chaotic evil died with our youth. We have assumed that heroes can often be enticed to help people. As evil murder hobos and conquerors, the dm knows we have to have some real self interest in it. I cannot play with people who try to do anything but what the DM lays out. Did that in high school a little and the person who could not go with the flow was one who had trouble just getting along with people. He’s not in the group anymore. Then we do what we want in those confines without fear of too too much railroad. [/QUOTE]
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What could One D&D do to push the game more toward story?
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