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What could One D&D do to push the game more toward story?
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<blockquote data-quote="tetrasodium" data-source="post: 8863788" data-attributes="member: 93670"><p>Actually with some of the changes like specified action types, the announcement of their VTT, & the whatever it's called MIC looking analog due out late next year I wouldn't be surprised if oned&d takes steps to give the GM back some influence & things move more towards 6e not trying to actively kneecap dungeon crawling as a playstyle. </p><p></p><p>A VTT makes it easy to load up stored maps when you need a generic cavern/cave/sewer/etc but not so much when bob is trying to run from the adventure & you need to keep inventing new locations that get more & more specific</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8863788, member: 93670"] Actually with some of the changes like specified action types, the announcement of their VTT, & the whatever it's called MIC looking analog due out late next year I wouldn't be surprised if oned&d takes steps to give the GM back some influence & things move more towards 6e not trying to actively kneecap dungeon crawling as a playstyle. A VTT makes it easy to load up stored maps when you need a generic cavern/cave/sewer/etc but not so much when bob is trying to run from the adventure & you need to keep inventing new locations that get more & more specific [/QUOTE]
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What could One D&D do to push the game more toward story?
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