Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What could One D&D do to push the game more toward story?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AnotherGuy" data-source="post: 8865832" data-attributes="member: 7029930"><p>Good question.</p><p>Some factors - our table moves at a slower pace than most, high level 13th, I do not keep track of XPs but rather Inspiration points used.</p><p>We have 3 level-up conditions at any time...</p><p>(a) Completion of 1/2 Level+1 (i.e. 7) Sessions and the use of Level+1 (i.e. 14) Inspiration points (milestone and XP variant) <strong>OR</strong></p><p>(b) Obtaining a Conch of Teleportation (achieve a great feat in the storyline) <strong>OR</strong></p><p>(c) Attending the 4th Council Meeting (timeline event)</p><p></p><p>As soon as they go up a level, the slate is wiped clean for (a), and (b) and (c) are updated.</p><p> </p><p>The point for this entire exercise of mine was more to ensure</p><p>(1) The PCs integrate with the narrative aspect of the game</p><p>(2) I have a levelling-up system that is player-facing and that works with my campaign pacing.</p><p></p><p>So, to answer your question I analysed my campaign and used numbers that best suited it based on our play history & frequency as well as how the campaign story would progress and what I thought would be fair. I guess the earning of Inspiration points is tempered by the number of sessions needed (milestone equivalent).</p><p></p><p></p><p></p><p>Yeah, I see your dilemma.</p><p>I haven't purchased <em>Tomb of Annihilation</em> just yet so I cannot comment insightfully on progression within that storyline but I will say that I'd imagine my current campaign which is a ToD/SKT mashup allows for much more freedom for characters to play into the BIFG which doesn't help you.</p><p>However - you can use your pre-existing pacing metric of 8-10 encounters which is a milestone mechanic essentially and tack on x required Inspiration uses. Obviously not too many if it is difficult to leverage their BIFG within the Tomb.</p><p></p><p>I hope I've made some sense in all that rambling.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 8865832, member: 7029930"] Good question. Some factors - our table moves at a slower pace than most, high level 13th, I do not keep track of XPs but rather Inspiration points used. We have 3 level-up conditions at any time... (a) Completion of 1/2 Level+1 (i.e. 7) Sessions and the use of Level+1 (i.e. 14) Inspiration points (milestone and XP variant) [B]OR[/B] (b) Obtaining a Conch of Teleportation (achieve a great feat in the storyline) [B]OR[/B] (c) Attending the 4th Council Meeting (timeline event) As soon as they go up a level, the slate is wiped clean for (a), and (b) and (c) are updated. The point for this entire exercise of mine was more to ensure (1) The PCs integrate with the narrative aspect of the game (2) I have a levelling-up system that is player-facing and that works with my campaign pacing. So, to answer your question I analysed my campaign and used numbers that best suited it based on our play history & frequency as well as how the campaign story would progress and what I thought would be fair. I guess the earning of Inspiration points is tempered by the number of sessions needed (milestone equivalent). Yeah, I see your dilemma. I haven't purchased [I]Tomb of Annihilation[/I] just yet so I cannot comment insightfully on progression within that storyline but I will say that I'd imagine my current campaign which is a ToD/SKT mashup allows for much more freedom for characters to play into the BIFG which doesn't help you. However - you can use your pre-existing pacing metric of 8-10 encounters which is a milestone mechanic essentially and tack on x required Inspiration uses. Obviously not too many if it is difficult to leverage their BIFG within the Tomb. I hope I've made some sense in all that rambling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What could One D&D do to push the game more toward story?
Top